Hail all,
I approve of Nightmare difficulty. I am glad to say it has brought me much luck, and my equipment has improved dramatically without even finishing act 1 yet.
Old Damage Stats (After finishing Normal Difficulty):
Concentrate Damage (Without Poison): 51 - 143
Concentrate Damage (With Poison): 111 - 206
New Damage Stats (Before finishing Act 1 NM):
Concentrate Damage (Without Poison): 191 - 455
Concentrate Damage (With Poison): 250 - 516
It's amazing what a bunch of Countess runs can do for your character. Here's my current gear:
Head:
Lore
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Old Head Gear:
Lizard's Jawbone Cap of Brilliance
+7 to Energy
+5 to Mana
+3 to Battle Cry
+2 to Iron Skin
Left Hand:
Bitter Mar - Ancient Sword
One Hand Sword: 34-92 Damage
+91% Enhanced Damage
+18 to Attack Rating
+10 to Maximum Damage
Adds 9-25 cold damage over 3 seconds
7% Life stolen per hit
Old Left Hand:
Bone Hew - Gladius
One Hand Sword: 12 - 33 Damage
+51% Enchanted Damage
+16 Attack Rating
Adds 1-4 Fire Damage
6% Life Stolen Per Hit
7% Mana Stolen Per Hit
Chest:
Tancred's Spine
256 Defense
+40 to Life
+15 to Strength
Old Chest:
Isenhart's Case
186 Defense
Magic Damage Reduced by 2
Shield:
Rhyme
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Old Shield:
Steelclash
58% Chance to Block
+25% Increased Chance of Blocking
Damage Reduced by 3
All Resistances +15
+3 to Light Radius
20% Faster Block
Glove:
Sander's Taboo
+40 to Life
Adds 8-10 poison damage over 3 seconds
20% Increased Attack Speed
Belt:
Ocher Plated Belt of the Mammoth
+40 to Life
Lightning Resist +14%
Boot:
Gorefoot
2% Mana Stolen Per Hit
Attacker Takes Damage of 2
20% Faster Run / Walk
+2 to Leap
Amulet:
Rainbow Amulet of the Bat
All Resistances +10
3% Mana Stolen Per Hit
Ring #1:
Eagle Loop
+1 to Energy
+31 to Mana
+119 to Attack Rating
Magic Damage Reduced by 1
Lightning Resist +5%
4% Life stolen per hit
Old Ring #1:
Corruption Hold
Lightning Resist +25%
4% Mana Stolen Per Hit
+1 Mana Stolen After Each Kill
10% Chance to Cast Level 3 Nova When Struck
Ring #2:
Plague Band
+5 to Strength
+63 to Mana
+5 to Minimum Damage
10% Chance to cast Level 3 Charged Bolt when struck
Old Ring #2:
Wyrm's Ring of Regeneration
+46 to Mana
Replenish Life +4
I am happy with how I obtained my current rare exceptional sword. I was reading over the Horadric Cube recipes, and I noticed the recipe that can upgrade a normal rare weapon to a exceptional rare weapon. A light went off in my head... Since I have the materials, why don't I just gamble War Swords untill I get a decent one, then upgrade it?... Well, I am very happy to say it only took me about ten minutes of gambling to get that sword. Extremely lucky, I know, and I sure needed it.
The Countess has died enough times for one day, time to set up a date with Andariel.
-MonTy
I approve of Nightmare difficulty. I am glad to say it has brought me much luck, and my equipment has improved dramatically without even finishing act 1 yet.
Old Damage Stats (After finishing Normal Difficulty):
Concentrate Damage (Without Poison): 51 - 143
Concentrate Damage (With Poison): 111 - 206
New Damage Stats (Before finishing Act 1 NM):
Concentrate Damage (Without Poison): 191 - 455
Concentrate Damage (With Poison): 250 - 516
It's amazing what a bunch of Countess runs can do for your character. Here's my current gear:
Head:
Lore
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Old Head Gear:
Lizard's Jawbone Cap of Brilliance
+7 to Energy
+5 to Mana
+3 to Battle Cry
+2 to Iron Skin
Left Hand:
Bitter Mar - Ancient Sword
One Hand Sword: 34-92 Damage
+91% Enhanced Damage
+18 to Attack Rating
+10 to Maximum Damage
Adds 9-25 cold damage over 3 seconds
7% Life stolen per hit
Old Left Hand:
Bone Hew - Gladius
One Hand Sword: 12 - 33 Damage
+51% Enchanted Damage
+16 Attack Rating
Adds 1-4 Fire Damage
6% Life Stolen Per Hit
7% Mana Stolen Per Hit
Chest:
Tancred's Spine
256 Defense
+40 to Life
+15 to Strength
Old Chest:
Isenhart's Case
186 Defense
Magic Damage Reduced by 2
Shield:
Rhyme
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Old Shield:
Steelclash
58% Chance to Block
+25% Increased Chance of Blocking
Damage Reduced by 3
All Resistances +15
+3 to Light Radius
20% Faster Block
Glove:
Sander's Taboo
+40 to Life
Adds 8-10 poison damage over 3 seconds
20% Increased Attack Speed
Belt:
Ocher Plated Belt of the Mammoth
+40 to Life
Lightning Resist +14%
Boot:
Gorefoot
2% Mana Stolen Per Hit
Attacker Takes Damage of 2
20% Faster Run / Walk
+2 to Leap
Amulet:
Rainbow Amulet of the Bat
All Resistances +10
3% Mana Stolen Per Hit
Ring #1:
Eagle Loop
+1 to Energy
+31 to Mana
+119 to Attack Rating
Magic Damage Reduced by 1
Lightning Resist +5%
4% Life stolen per hit
Old Ring #1:
Corruption Hold
Lightning Resist +25%
4% Mana Stolen Per Hit
+1 Mana Stolen After Each Kill
10% Chance to Cast Level 3 Nova When Struck
Ring #2:
Plague Band
+5 to Strength
+63 to Mana
+5 to Minimum Damage
10% Chance to cast Level 3 Charged Bolt when struck
Old Ring #2:
Wyrm's Ring of Regeneration
+46 to Mana
Replenish Life +4
I am happy with how I obtained my current rare exceptional sword. I was reading over the Horadric Cube recipes, and I noticed the recipe that can upgrade a normal rare weapon to a exceptional rare weapon. A light went off in my head... Since I have the materials, why don't I just gamble War Swords untill I get a decent one, then upgrade it?... Well, I am very happy to say it only took me about ten minutes of gambling to get that sword. Extremely lucky, I know, and I sure needed it.
The Countess has died enough times for one day, time to set up a date with Andariel.
-MonTy