05-19-2003, 09:07 PM
I'm working on a new zealot and have around 20 points to spend to deal with physical immunes. I've tried holy shock before and it works pretty well, but i'm always left with no options when facing lightning immune monsters (unless they're undead in which case i can use sanctuary). Anyway, I'd like to try veangence/conviction combo but don't have the skill points to maximize both, so i'm wondering what would be the best way to split the points up.
option #1- max vengeance, 1 point in conviction. pros would obviosly be the +184% elemental damage and +210% attack rating of maxed vengeance. Conviction would give -30% resist all at this level. Cons would be high mana cost (especially since i would be using this on PI's so leech would be zero). My paladin has around 200 mana, IIRC, so that would give him roughly 200/8.7=23 swings. That could take down one pack of PI's, but might leave me drained if I encounter a second one. Maybe a few points in redemption or meditation?
option #2- max conviction, 1 point in vengeance. this offers 70% elemental damage, +20% ar, and -125% resist all at about half the mana cost of maxed vengeance. The low ar would be nullified by conviction's huge -90% enemy defense.
option #3- split the points between vengeance and conviction. This seems like it would be the best option, but I'm not sure how exactly to divide up the points to maximize damage. At level 15 conviction gives -100% to all resists, and since most monsters have one immunity and all remaining resists set to 0% this seem like a good level to shoot for. But then again, 1.10 might significantly change resist distributions (not that this would be a bad thing).
anyone every tried any of the above combos? is mana drain with maxed vengeance a significant problem with no mana leech (or even level one vengeance for that matter)? would meditation or redemption be worthwhile, and which would work better at low skill levels? Any advice would be much appreciated.
option #1- max vengeance, 1 point in conviction. pros would obviosly be the +184% elemental damage and +210% attack rating of maxed vengeance. Conviction would give -30% resist all at this level. Cons would be high mana cost (especially since i would be using this on PI's so leech would be zero). My paladin has around 200 mana, IIRC, so that would give him roughly 200/8.7=23 swings. That could take down one pack of PI's, but might leave me drained if I encounter a second one. Maybe a few points in redemption or meditation?
option #2- max conviction, 1 point in vengeance. this offers 70% elemental damage, +20% ar, and -125% resist all at about half the mana cost of maxed vengeance. The low ar would be nullified by conviction's huge -90% enemy defense.
option #3- split the points between vengeance and conviction. This seems like it would be the best option, but I'm not sure how exactly to divide up the points to maximize damage. At level 15 conviction gives -100% to all resists, and since most monsters have one immunity and all remaining resists set to 0% this seem like a good level to shoot for. But then again, 1.10 might significantly change resist distributions (not that this would be a bad thing).
anyone every tried any of the above combos? is mana drain with maxed vengeance a significant problem with no mana leech (or even level one vengeance for that matter)? would meditation or redemption be worthwhile, and which would work better at low skill levels? Any advice would be much appreciated.
USEast *ghost-70