05-31-2006, 11:37 PM
Quote:Like I said in the writeup -- exactly the same thing we did. The poison dot from the Crypt Guards is not a real threat. We didn't know about the grounding totem idea and yet we had no problem keeping our off tanks up. Heck, since you can stunlock the Crypt Guards, the off tanks shouldn't be taking much damage as it is. If you're really worried, have your pally's do a hammer of justice rotation. Since the Crypt Guards only come once every 90 seconds, all the HoJ cooldowns will have expired by the time the next Crypt Guard comes out.
Since it's a largely undead instance, I imagine that paladins will have a good time in Naxxramas. I know I'm having fun with all the shackling going on.
I haven't read it all yet, but mobs in 40 mans that can be stunned? A use for some of the deeper prot talents in 40 mans? A use for mace spec in 40 mans? Never!
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.