05-23-2006, 06:55 AM
Quote:Frenzy is not to be sniffed at, due to the chance of going into hit recovery and then having a rain of blows fall on you in rapid succession.
In support of your point, Undead Chargers in Act V and the Snake Chargers are indeed potential life enders, and a place where "% DR" might do a great deal of good.
I am glad you pointed that out. B)
Occhi
The frenzy of minotaurs in act5 is not the same as the barb skill. It actually adds no damage %. It does add run/walk speed and attack speed though. The exact stats were listed somewhere on the AB at sometime by a code reader, not sure exactly where they are now though.
Now, the charge skill may be the same for all I know. It Definitely adds a large amount of physical damage.
In anycase, such a damage reduction character would really only have to worry about boss packs, and any boss pack has decent chance of having some form of increased damage, whether it's might/fanat or extra strong. Such packs (as well as doll pops and bad FE combos) can deal much higher damage than listed. Curse can amply this damage to the point of being one hit kills no matter how much you stack on the DR.
I've made several damage reduction HC chars of several classes, and it certainly works. You just need to keep your eyes open for the threats that do remain. Battlecry does have an amazing and useful effect. It helps less though when a monster has a % bonus to its damage; Battlecry will reduce the % bonus, but if a monster is already getting +200% damage from might, -50% damage is not that big a help.
This thread is really old.