05-19-2006, 06:21 PM
Lissa,May 18 2006, 12:14 PM Wrote:I show 162 Sta (same), 178 Int (close), 61 Spi, 305 damage (big difference), 5 Crit, 5 Hit with +2.967% crit coming from the Int*
On Warlock, 227 Sta and you missed +2 hit and got +1 more crit (I show +5 to hit, and +6 to crit, with an additional +3.75 crit from Int*)
* Crit due to Int for Mages is 60 per point of Crit, Warlocks is 40 Int per point of Crit. Mage crit has been confirmed by Blizzard and Blizzard has confirmed that Warlocks need less Int for the same amount of crit and testing has shown this to be around 40 Int per point of Crit for Warlocks.
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That's news to me. My numbers at the time were based on the Curse-Gaming link. Official stats were posted afterward. Any differences should reflect changes since then.
Currently http://www.worldofwarcraft.com/info/items/...html?4,8,4,male
The 2 and 4 piece bonus descriptions have changed.
2 offers Shadowbolts chance to heal 270-330
No corruption needed
4 offers 20% more corruption damage.
Others unchanged.
The two piece set bonus is a LOT better. The 4 piece bonus is pretty fair. I secretly wish there was an ability to prematurely trigger doom so warlocks could say die, and the enemy would. Doom would still have the same long recharge timer, and the warlock would be asking for a lot of aggro, but that's my secret warlock wish.
The mage set bonuses have been reordered to be fairly balanced in terms of usefulness, power and required # of set pieces. They're now as follows:
2. Evoc cooldown
4. Armor
6. Damage
8. Threat
Their stats and descriptions haven't changed, just the ordering of how many set pieces required for them.
The warlock's armor is ugly, but that's ok. Aesthetics can be a matter of opinion. Additionally, warlock and shaman armors are known to be ... extravagent (ok, outright weird). At least they are easily recognizeable, for praise or groan. I still want hellfire armor.