05-17-2006, 02:35 AM
lemekim,May 16 2006, 06:34 PM Wrote:To be fair, I don't think there any items out there that are optimized for the itemization formula for any class.
True, but Blizzard is mostly ignoring what makes a cool Rogue item on sets while very rarely dabbling in it elsewise. AP and crit are what make a Rogue, and yet we're still waiting for a Rogue set item that has any straight AP on it. It's no coincidence that going from the best blues to the worst epics, while still an upgrade overall, nerfs your AP. Out of the blues, you have options that stack on AP and they are the best choice most of the time. Out of the epics, it seems any time they add AP it can't be a set item and it's likely to have +dodge on it (oh man, if Bonescythe had +dodge on it there'd be an uproar, believe me). Why?
Again, if this is a problem with values for stats ... change the values. Make it work. Instead, they give Rogues AP through indirect and more expensive means.
Quote:I am not sure as to the exact stats, but if we take for example warrior items, lots of DPS items have a large amount of strength on them (Onslaught Girdle, http://www.thottbot.com/?i=40573), and if instead of that strength they split it and used certain amount of +AP and certain amount of +STR, the item could be much better then it is now (to the tone of 14 additional AP for that particular belt).Ironic choice. Due to warriors getting 2 AP per Str, this item is only 2 less AP and 9 less sta then Belt of Neverending Agony, ilvl 88 instead of 78. It's funny that the best Rogue belt in the game is 10 levels higher than a Warrior's offensive equivalent.
Quote:Someone mentioned, and the more I look at it, the more I share that feeling, is that if the items were indeed optimized for the formula, the players would be even more overpowered in relation to the new lvl 60s (and in part to the PvPers). The stats that could be achieved with perfectly optimized gear would be absolutely brutal. So Blizzard is basically "keeping the man down" artificially through exploitation of the itemization formulas, and lowering the speed of the weapons (e.g. the nerf of Death Sting, Dark Edge of Insanity).Yes, I agree to that. I'm just annoyed that it can often be in the exact opposite direction. "Hey, let's put +dodge on Bloodfang!" "Let's put such a ridiculous amount of agility on this so it gets killed by ^1.5!"
They didn't artificially deflate Rogue blues in this manner (at least, not many of them). If they need to now, that means there's a flaw in the formula.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!