librarian,May 2 2006, 05:27 PM Wrote:Heiho,
I've added some more files, so the topic subtitle isn't correct anymore.
Again I've only listed columns of special interest for me to keep the files manageable.
A complete set of 1.11 txt files is available here, 300kB. You'll need a dearchiving tool and a spreadsheet viewer capable of opening _big_ CSV tables to look into that files.
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Hi librarian
I downloaded and extracted the files, and just now was doing some searching on the subject of monster threat factors.
But I have not found (or perhaps just not been able to interpret) the data to figure out what caused a phenomenon I noticed in a game last night.
I was soloing a Paladin Cleric (Skills = Holy Bolt, Prayer, Fist of Heavens, Conviction and Holy Shield) in Act 1 Hell. I encountered Goatmen (Nightlord version) in The Black Marsh. Since they are immune to Lightning, I was trying the tactic of retreating behind my mercenary to get them to engage him and then spamming Holy Bolt at him to keep him alive while he tanked and killed them.
But they didn't want to engage the mercenary. :( Even when he ran circles around the mercenary to make sure he was 'in their way' they persisted in following the Paladin. He had to tp to town, go back to the WP and cautiously advance again, trying to get the merc to notice them and advance, to have any chance that they would target him and not the Paladin.
So, is there something different about Goatman AI that I should be noting in those tables, and then cross-checking for the other monster types that might have such an AI, for further solo foray?
And you may call it righteousness
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake