Expansion design
#5
Given the absurd quality of gear available currently (ilvl 88, and surely ilvl 90 items in Naxx- eqiuvalent to level 80-85 epics), there were some thoughts on this floating before, and one interesting thought was that Blizzard will shift the rainbow of the loot higher - 5 man instances will now drop purples, raid dungeons will drop legendaries (at least some), and Artifacts will be the new Legendaries, where the casual dungeons would be optimized for epic-geared players (and quite possibly the outdoor mobs as well).

This would allow raiders to enjoy the new instances with a chance of getting good quality loot (at least a sidegrade or an alternative), and the instances would not be trivialized by the epic gear. On the other hand, casuals will be able to slowly gear up for these new dungeons through several other dungeons that will be available for low 60s to high 60s.

This would also allow Blizzard to rebalance classes on epic items level, and at least partially address the issue of itemization reaching absurd levels.
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Messages In This Thread
Expansion design - by Warlock - 05-03-2006, 02:01 AM
Expansion design - by Xanthix - 05-03-2006, 05:47 AM
Expansion design - by MongoJerry - 05-03-2006, 03:48 PM
Expansion design - by Lissa - 05-03-2006, 07:15 PM
Expansion design - by lemekim - 05-03-2006, 07:17 PM
Expansion design - by Quark - 05-03-2006, 07:26 PM
Expansion design - by Urza-DSF - 05-03-2006, 07:45 PM
Expansion design - by lemekim - 05-03-2006, 07:46 PM
Expansion design - by Crusader - 05-04-2006, 07:18 AM
Expansion design - by Monkey - 05-04-2006, 01:08 PM
Expansion design - by MongoJerry - 05-04-2006, 03:56 PM
Expansion design - by oldmandennis - 05-04-2006, 06:27 PM
Expansion design - by Threnody - 05-05-2006, 11:28 AM
Expansion design - by Raelynn - 05-05-2006, 06:09 PM

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