The difficulty of synching game entrance
#32
Artega,May 3 2006, 06:41 AM Wrote:And if your computer loads the world faster than the server sends the packet that allows you to interact with the world?  Just sit there for however long it takes the game to sort it all out?

Huh? FOr your information, the sevrer allready has the world loaded, so it is hard for you to have to wait for the server. In such a case, there is really no problem, that is what happenes allready. Your client will wait for the server to contact you. It is allready like that, you can't play unless you have contact with the server so obviously you have to sit and wait for the server. That is not what we talk about, we talk about when the client has not finnished loading yet, it should not ask the server for being able to start gaming.


Artega,May 3 2006, 06:41 AM Wrote:I don't see the problem with the way things are now.  You have a hearthstone; use it.  If it's in an inconvienent place (say, UC when you're on Kalimdor), then that's just how things go.

So I need to plan all my game time on a 1 hour cool down thing PLUS losing the ability to have the hearth stone at somewhat convenient places, alternatively add 10-20 minutes extra travell time each time I game?

In addition I need to make sure I always have spare time in case there is any situation were connection is interupted, for example due to crash of either server or client or other computer problems?

In the 1 hour after using a hearthstone I should suspend all my other life activities so I can avoid having a problem in the game that is trivial to fix?

I don't know about you but sure, if I spent my entire life playing WoW I oculd see that there is no problem. However, as I have mentioned there HAS been occations with problems for me, so obviously at least one person playing the game has such a problem. Are you claiming I am the only one?

Besides, the problem still exists even if you log in and out of town, especially on a PvP server were other players would be able to interact with your character before you can interact with them or the game in any way. So no, using the hearthstone doesn't solve the problem, at most it moves the problem to another place. It is like solving one of the symptoms instead of the cause of the problem, which is trivial to do really.

Artega,May 3 2006, 06:41 AM Wrote:  I know I've had my hearth set to TB while I'm in Eastern Kingdoms, or UC when I'm tromping around in Un'goro; if you choose to log out in the wild (emergency, urgent need to bio break, sudden hunger pang, whatever), you should accept the possibility that you might be getting munched on before you log out (if you killed the game with ALT+F4) or before you regain control when you log back in.

So you say that it is a deliberate decision of the Blizzard game designers that if you have a computer or other situation that mean your client can't load the game fast enough, you should accept that you die?

Besides, if you are really supposed to always return to a town when you end playing, why noty have the game automatically put you in nearest town when you log back in?


Artega,May 3 2006, 06:41 AM Wrote:It would be great if it were possible for the game to be fair in that way, but the servers are laggy enough as it is, and I'm not willing to sit for 30 seconds after everything is ready because the server is busily sending those same instructions to hundreds or thousands of other people in addition to its other duties.  Now, if Blizzard wanted to buy new server farms expressly for the purpose, we might be getting somewhere :)
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Huh? This is a CLIENT issue, not a server issue. It won't affect the servers at all, on the contrary if you want to get picky, the server can in some cases start acting on your character a bit later than it does today. No idea what makes you think YOU have to wait 30 seconds to play the game just because I want my client to send the "go" signal slightly later than it does today. They are two completely unrelated issues.

In addition, you seem to sugest it is impossible for the game to synchronize when a client and a server are both ready to start playing. Guess what, almost everything else in the game is synchronized in such a way.
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Messages In This Thread
The difficulty of synching game entrance - by lfd - 04-27-2006, 11:18 PM
The difficulty of synching game entrance - by lfd - 04-29-2006, 02:15 AM
The difficulty of synching game entrance - by Jarulf - 05-03-2006, 12:48 PM

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