about the issue of aggro:
Found a thread on warrior forums (sorry I've lost it now) with tons of tests and discussion about aggro.
From memory:
Seems that if A and B are both in melee range, then B must do 10% more damage (or other aggro) than A to get the mob to turn to B. Then A would inflict 10% more damage than B to make it turn again ...
Healing counts as 50% of damage for aggro purposes (changed by talents.)
Things which are out of melee range of the mob, B would have to generate 30% more aggro than A to make the mob run to B.
Not clear on this part, but apparently taunting has 2 effects: gives the warrior the same aggro as the top person on the aggro list, and forces monster to attack the warrior for a short time.
Hence a warrior who dies and is combat-resurrected, actually has a chance of tanking the mob again without having to himself inflict all the aggro necessary to be on top (or high enough up) of the aggro list. This resurrected warrior would not have to chain-taunt to keep the mob on him - taunt gives a certain free gift of aggro.
The main thing I get out of this as a healer is to stay out of melee range. (And, once you have aggro it's kind of hard to get rid of it.)
So ... according to this, there IS hysteresis to aggro.
Found a thread on warrior forums (sorry I've lost it now) with tons of tests and discussion about aggro.
From memory:
Seems that if A and B are both in melee range, then B must do 10% more damage (or other aggro) than A to get the mob to turn to B. Then A would inflict 10% more damage than B to make it turn again ...
Healing counts as 50% of damage for aggro purposes (changed by talents.)
Things which are out of melee range of the mob, B would have to generate 30% more aggro than A to make the mob run to B.
Not clear on this part, but apparently taunting has 2 effects: gives the warrior the same aggro as the top person on the aggro list, and forces monster to attack the warrior for a short time.
Hence a warrior who dies and is combat-resurrected, actually has a chance of tanking the mob again without having to himself inflict all the aggro necessary to be on top (or high enough up) of the aggro list. This resurrected warrior would not have to chain-taunt to keep the mob on him - taunt gives a certain free gift of aggro.
The main thing I get out of this as a healer is to stay out of melee range. (And, once you have aggro it's kind of hard to get rid of it.)
So ... according to this, there IS hysteresis to aggro.