05-02-2006, 01:01 PM
Quark,May 2 2006, 10:14 PM Wrote:Don't like it. Innervate is in Restoration for a reason -> it's supposed to help druids when they spec healing. This is giving power to Balance/Feral that I feel they just shouldn't have.The problem was that Innervate is almost never used on the druid. In effect, innervate has absolutely no impact on my healing.
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Quark,May 2 2006, 10:14 PM Wrote:Edit: addition. The Moonglow (Balance) and Heart of the Wild (Feral) talents were added in to counteract the must have Innervate beliefs of guilds. Where does that leave Resto now?Where does it leave resto druids? Well, with a bit of luck it will improve their situation. Assuming that innervate is saved for a priest, a 24/0/27 druid will out heal a X/X/31+ druid in 1.10. With a bit of luck, the new 31 point resto talent will actually change that and a full resto spec will start out healing balance/resto as they should.
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While game balance is definately a major concern, I don't think resto druids should be up in arms about this until we see a final draft of the new talent.
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!