The difficulty of synching game entrance
#24
TheWesson,Apr 28 2006, 11:43 PM Wrote:And if you allow the clients to do things when the world is not done loading on the client, then you must also allow the world to affect the client at that time (else run the risk of buse.)[right][snapback]108507[/snapback][/right]

OK, that's fine. Right up until the point that the _client_ decides I've died because I've just fallen from a height onto solid ground where water will be, but hasn't loaded yet. And the server _believes_ it.
You don't know what you're talking about.
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The difficulty of synching game entrance - by lfd - 04-27-2006, 11:18 PM
The difficulty of synching game entrance - by lfd - 04-29-2006, 02:15 AM

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