The difficulty of synching game entrance
#19
Arnulf,Apr 28 2006, 10:11 AM Wrote:Giving the client the means to instruct the server, that something which should be controlled only by the server, is not ready will be abused. Let's think about the invulnerability bubble again. This could be abused for checking, and not getting penalized in any way, what people are doing in the opposing faction towns. This could be abused for checking if Lord Kazzak has spawned, if the four green dragons have spawned, all without the risk of death.

And these are only the most obvious things that come to my mind. There are probably many more devious things.
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Apart from not full understanding your first sentence, I don't understand what you are reffering to. You are not giving the client ANY extra controll. It is allready the client who decide when a character should be introduced in the game. This happens when you start up the game on your computer and log in. Are you claiming that the server should decide when you shall log in to the game? I really have no idea of the exact time and moment the server inserts you into the world, all I say is that currently it is too early since in most cases, the client has not had time to finish loading. There is NO extra control or power added, just a change of the triggerpoint of when the server gets a "hey, a character wants to enter the world, insert him and start playing. You are saying that it is not possible to do this AFTER the client has loaded but obviously this is not true, since the client loads a whole bunch of other things, after all, you are not inserted into the world at the moment you click on the WoW icon on the desktop.

I am not sure why you have been focusing on the "invulnerable bubble". It seems you think of it as something like the player being allready in the game early but in some sort of god mode. That is NOT what I am saying. IN such a case, you are allready in the game too early and there is the exact same problems as today. I am saying that the server should not put you into the game AT ALL until the client has finnished loading. Noth in a buble, not fully at live, not just there but not able to interact but completely OUTSIDE the world! When the client has loaded, THEN the server inserts you, starts sending info on the world, allow you interact and so on. At the moment, that is not the case, the server inserts you much earlier when you can NOT interact with the world and when it is not ready to recieve the state of the world. There is no added control, just a time shif in when the server actually inserts your character into the world.

Lets repeat your "abuse":

"This could be abused for checking, and not getting penalized in any way, what people are doing in the opposing faction towns. "

How can you possibly check out what people are doing of the oposing factions towns if you are NOT IN THE GAME???? My whole argument is that the server should NOT insert you into the game as soon but wait, your abuse requires it to still insert you which I am saying is the wrong thing to do since it actually, in mopst cases allow the rest of the world to interact wit YOU, while you have no idea what is going on, nor recieve information about it. That is, everyone else can now check out, attack and interact with you. In fact, the current system puts a sort of invulnerable bubble on the rest of the world until your client catches up. This is my complain and I would like to see a change in that. You are complaining about a non situation in my sugestion.
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Messages In This Thread
The difficulty of synching game entrance - by lfd - 04-27-2006, 11:18 PM
The difficulty of synching game entrance - by Jarulf - 04-28-2006, 12:20 PM
The difficulty of synching game entrance - by lfd - 04-29-2006, 02:15 AM

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