The difficulty of synching game entrance
#12
A client-side flag that makes you invulerable is a very bad idea. Block one packet from being sent until the best time(fairly simple to do), and poof, you've got a very serious exploit.
BANANAMAN SEZ: SHUT UP LADIES. THERE IS ENOF BANANA TO GO AROUND. TOOT!
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The difficulty of synching game entrance - by Dozer - 04-27-2006, 07:43 PM
The difficulty of synching game entrance - by lfd - 04-27-2006, 11:18 PM
The difficulty of synching game entrance - by lfd - 04-29-2006, 02:15 AM

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