The difficulty of synching game entrance
#5
First off, it is not some major problem I have and for instances, I really don't see the problem since the entrances are typically clear of monsters.


Darian,Apr 27 2006, 11:52 AM Wrote:The problem is that what the game is loading while you're helpless IS the environment around you.  I suppose an appropriate thing to do would be to make you invulnerable and inert until the client reports you as ready, but I'm still trying to wake up and might be missing some potential room for exploit inherent in such a design.
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Yes, perhaps I was unclear, the problem IS that the client load the envirnment arround you but puts you INTO the game before it has loaded it. That is, the server starts playing with your character, before it has loaded all nessecary grpahics and sound (which I would assume is the bulk of what is needed loading in most cases). There really is no reason to not having the client finnish all that before your character is inserted into the world. The solution is not at all to make you invulnerable or add some shield bubble, the solution is to not put you into the world at ALL until the client has loaded everything nessecary first and is ready to start rendering the world and process input.
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Messages In This Thread
The difficulty of synching game entrance - by Jarulf - 04-27-2006, 11:11 AM
The difficulty of synching game entrance - by lfd - 04-27-2006, 11:18 PM
The difficulty of synching game entrance - by lfd - 04-29-2006, 02:15 AM

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