04-25-2006, 09:08 PM
The intent is to keep those attacks from affecting targets more than once in a very short period of time. For instance Nova consists of a spray of submissiles, all of which carry the Nova damage. Without NextDelay, Nova would do a lot more damage at close range and to large targets if skill was otherwise unchanged. A better example yet might be Multishot--imagine how the skill would have to be adjusted if it were possible to pump 24+ arrows into a target at close range.
I think you're right though that it does seem like an untidy way to deal with things. But my programming experience ended with Basic, Pascal...and Logo ( :huh: )...so what do I know? :rolleyes:
I think you're right though that it does seem like an untidy way to deal with things. But my programming experience ended with Basic, Pascal...and Logo ( :huh: )...so what do I know? :rolleyes: