04-21-2006, 07:22 PM
Personally, first thing I try to figure out for healing a tank is how much of their health bar my max-rank healing touch will cover (2267-2677 not including +heal), then I don't start casting until they're halfway through that, anticipating that they'll take enough damage from then to make the healing touch 'worth it'.
If they take damage faster than expected, I interrupt the spell, cast Nature's Swiftness, and drop the healing touch on them.
That's why I'm resto-specced. :lol:
If they take damage faster than expected, I interrupt the spell, cast Nature's Swiftness, and drop the healing touch on them.
That's why I'm resto-specced. :lol: