04-19-2006, 09:37 PM
(This post was last modified: 04-19-2006, 09:38 PM by MongoJerry.)
GenericKen,Apr 19 2006, 10:33 AM Wrote:Alright, some more technichal questions:
1) Does jumping while running slow you down (mounted and unmounted)? I'm amazed at how hard it is to tell; I used to think it was, but I think the camera may be playing tricks with me.
It actually slows you down by a tiny amount. It's difficult to tell, but if you set up a race with one person jumping and the other not, you'll see that the person who doesn't jump goes a bit faster.
Quote:2) Has anyone clocked how fast griffons/wyverns go relative to walk speed?
I'm not sure the exact speed, but it is fast -- even when the griffons or wyverns decide to take the long way around.
Quote:3) Is it just me, or were the Barrens lush and grassy last time I flew through them? Do certain zones have seasons along with day/night?
The parts of the Barrens around the Oases are lush and grassy, so you might have just remembered those parts. No, there aren't seasons. If you want to see a fun day/night difference, head to the village in Silverpine Forest where the villagers are human by day and worgen (werewolves) by night.
Quote:4) Does the onixia death-buff proc anywhere other than stormwind (I haven't seen it in IF, though I would presume it does)? Does whatever death-buff in Booty Bay proc anywhere else? Are there any other death-buff that in the game?
Horde players get a death buff when someone turns in the head of Rend, "the false warchief" from UBRS. You also get some nice long buffs if you complete the DM North tribute run without killing the various minibosses along the way.
Quote:5) What are some good places for cliff diving?
As mentioned before, Ferales has the twin colossuses that are probably higher than anything in the game. Jumping into Un'Goro crater is also good. Other spots include jumping off the cliff on the border of the Barrens and Thousand Needles and the cliff from Felwood into Darkshore.
Quote:7) What's the most effective way to tell a group that you're polymorphing a target in combat?
Make a macro that says:
/p Sheeping %t. Do not hit!
/cast Polymorph (Rank (whatever))
Quote:8) I know damage from DoTs breaks poly, gouge, sap, and bandaging. Does it break anything else (channeling)?
Dot's won't break or interrupt channeling or stutter spell casting. They also don't stop someone from tapping a flag in a battleground.