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#18
MongoJerry,Apr 13 2006, 05:11 PM Wrote:Plus, Blizzard just recently added the whole "tier 0.5" quest line, reitemized the old level 60 instance dungeons[right][snapback]107074[/snapback][/right]

I guess that's pretty much the point. A lot of the tier 0.5 quest line takes place inside instances, and even if they are new encounters, they're still in the same old instances that we've seen since release. Some of the rebalanced items and sets are now very nice, but if I want them, I now have to run the same dull, nerfed dungeon I've run countless times before _even more times_ due to the lowered drop rates.

When people are bored of Scholomance, Stratholme and Dire Maul, you can't revitalise them or claim you're adding 'new content' by throwing in a couple of new bosses and changing the items. And they're still instances. There's still precious little to do solo or duo at 60, especially if you dislike the Silithus theme. Dragons are exciting to fight. Bugs and wasps aren't.

Blizzard are going the right way with things like the 'quest xp to gold' conversion, but every time I cap a new player I find myself grinding the same few quests in the same few high level areas. At least with starting zones I've six to choose from. The current high level zones are, as you say, woefully incomplete.

And when will the ravasaur trainers in Un'goro Crater actually have anything to say, I wonder... or the Eranikus questline that still dies out in Winterspring with you being asked to fetch a most potent augury, despite the AQ scepter questline adding its own ending to that story. Unfinished, unfinished, unfini...
You don't know what you're talking about.
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