04-07-2006, 06:07 PM
(This post was last modified: 04-07-2006, 06:12 PM by MongoJerry.)
oldmandennis,Apr 7 2006, 11:00 AM Wrote:Hmm, I only ever tried this one once, with a bunch of pretty epiced out players. We failed pretty badly, though I think people were getting pretty tired. As it used to be, I'm not sure it belonged in a level 58 instance. I have a hard time imagining it done with a nonideal, noncapped, green team.
In the beta, I ran the Lyceum literally over 60 times with a group that was level 55 (the level cap at the time) with green and low level blue gear. When I say "low level blue" gear, I mean that items like Tier 0 sets, which didn't exist at the time, would have been considered godly. The Lyceum was one of those places that actually required skill and coordination to pass through, which made it a fun challenge. Nerfing the Lyceum just means that now BRD is a simple no-challenge grind instance. Boring!
Like I said, all that was needed was to make the reward for beating the Emperor -- and therefore making it through the Lyceum -- better. The proper response to a challenge should be making the rewards equal to the challenge. It shouldn't be nerfing the challenge to nonexistence.