04-06-2006, 04:43 PM
(This post was last modified: 04-06-2006, 04:52 PM by Occhidiangela.)
librarian,Apr 6 2006, 10:05 AM Wrote:Heiho,Danke, mein freund. :D
just to be clear, the graphics of monster's weapon has nothing to do with their actual range. Goatmen have range 1.
I've compiled the list adamantine published a long time ago here
at the bottom of that page
http://www.mannm.org/d2library/faqtoids/monequip.html
all not listed units have range 1.
A brief cross check with monstats2.txt indicates that it hasn't changed. But I was very lazy ;-)
[right][snapback]106400[/snapback][/right]
For the English Version of adamantine's original post in an older thread.
Bosses
4 mephisto
4 diablo
4 baal
4 the ancients
3 duriel
2 izual
Monsters
7 water tentacle (do they hit you with anything but that poison spit though?)
5 frozen horror
5 frenzytaur
5 baal's summoned tentacle thingies
4 minion of destruction
3 corrupt rogue lancer
3 flying scimitar
3 abyss knight
3 balrog
3 cow
2 zealot
2 vile mother
2 regurgitator
2 trapped soul
Aligned
3 act 2 merc (like they weren't overpowered enough)
3 druid grizzly
3 poison vine
2 druid wolves
2 life/mana vine
For emphasis: all other attacker monsters are "range 1."
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete