04-06-2006, 12:01 AM
Occhidiangela,Apr 5 2006, 01:47 PM Wrote:I was unclear. The melee range in question is the monster's melee range, which looks to me to be weapons dependent -- goats are the example. You walk up next to "blnded" monster and he attacks you once you get into his detection and attack range for melee (which is what precipitates the AI check, as I understand it.) I am open to correction from anyone who knows a better answer on this.
That's just it. Goats for instance can seemingly be attacked within their polearm melee range without getting into their awareness range.
Quote:I made the list to spell out explicit tactical issues that will be discussed in the guide. HC errors cause death. Spelling out what you can and can't mitigate, as far as tactical risks, is the express purpose of the guide's tactics section. B) A fighter pilot doesn't need to know why the the gimble rate of a SAM is what it is, he needs to know why and how to put the missile off his wing and roll over it in a high angular rate change maneuver to get the seeker head to break lock. ;)
In that case, you might narrow and expand it to the special effects that are actually dangerous. There's a few that could be subtracted, and a lot that should be added if you'd like to go that route.
But...I do think a class of fighter pilots would understand and make good use of "targets don't do much of anything while incapacitated". Then you just give them the exceptions.
Quote:Quote:1. Nit: All CtH attacks.
Could you please elaborate on that nit?
It was the most prosaic of nits: :blush: Only that Trappers do have other CtH dependent options available to them besides Blade Fury, even if they are rarely used these days.