03-30-2006, 06:24 PM
(This post was last modified: 03-30-2006, 07:03 PM by bigeyedbug.)
Mostly just addendums to what Librarian said...
2. I believe the Fana penalty is correctly listed on the skill description.
5. 50/50 fire/physical I think. Doesn't scale up.
6. It's mostly or entirely physical. http://www.theamazonbasin.com/d2/forums/in...&hl=blood++star
9. There are poison length reduction time penalties on players, not monsters. I don't recall the exact numbers, but they're additive with item PLR.
12. What Librarian said already on drain and phys res. My amusing-more-than-useful general rule without looking things up is "Boney undead = no leech. Squishy undead = plenty of leech. Spooky undead = little leech." Lots of exceptions though, like OK and Gloam types.
13. No. There is a missile at the head of the graphic. If it intersects the target, damage is rolled.
2. I believe the Fana penalty is correctly listed on the skill description.
5. 50/50 fire/physical I think. Doesn't scale up.
6. It's mostly or entirely physical. http://www.theamazonbasin.com/d2/forums/in...&hl=blood++star
9. There are poison length reduction time penalties on players, not monsters. I don't recall the exact numbers, but they're additive with item PLR.
12. What Librarian said already on drain and phys res. My amusing-more-than-useful general rule without looking things up is "Boney undead = no leech. Squishy undead = plenty of leech. Spooky undead = little leech." Lots of exceptions though, like OK and Gloam types.
13. No. There is a missile at the head of the graphic. If it intersects the target, damage is rolled.