Creepy,May 15 2003, 07:20 AM Wrote:How is Total Damage and To Hit calculated?Posted by Ruvanal in the old forum (in a thread started by me!) for Total Damage:
Weapon Damage:
Weapon Minimum Damage = (Base Minimum Damage+1) * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
Weapon Maximum Damage = (Base Maximum Damage+1) * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.
Total Damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatsBonus + (+x% Enhanced Damage) / 100)
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatsBonus + (+x % Enhanced Damage) / 100)
+x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (others auras and Heart of Wolverine).
'+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms).You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
StatsBonus = a damage bonus you get from your strenght and/or dexterity (depending on what kind of weapon you are using).
Hammers: 1.10*str / 100
Daggers, Throwing Weapons and Assassin Claws: (0.75*str + 0.75*dex) / 100
Bows and Crossbows: dex / 100
Amazon Only Spears/Javelins: (0.80*str + 0.50 *dex) / 100
Other Weapons: str / 100
For To Hit (from the Arreat Summit and another post by Ruvanal in this forum):
Chance to Hit for Melee Attacks: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender
AR = (Dex*4) - 28 + ToHitFactor
Where ToHitFactor is
ToHitFactor class
+5 Amazon
-15 Sorceress
-10 Necromancer
+20 Paladin
+20 Barbarian
+5 Druid
+15 Assassin
Quote:What do we know about Whirlwind?Er, it's a barbarian skill? ;) Don't know what you're looking for here.
Edit: Too cut and paste happy...