03-28-2006, 06:38 PM
But the thing is when I heal a tank, I don't feel comfortable without a "rejuv shield" on him. It gives me greater margin of error to get the HT off.
Also there are many times when I have to top off squishies who are not in immediate danger of dying but they do need healing. I don't want to use HT on them. To top up 3 people need 9 seconds. Too long. I would rather spend 3 seconds to top them up, rejuv, and concentrate on what I need to be doing, be it abolish poison, root or heal our MT.
Ideally, they can bandage which is eactly what they do in boss fights but for non-boss fights, I give them the rejuv heal.
Improved rejuv is +15%. It is pretty significant.
Also there are many times when I have to top off squishies who are not in immediate danger of dying but they do need healing. I don't want to use HT on them. To top up 3 people need 9 seconds. Too long. I would rather spend 3 seconds to top them up, rejuv, and concentrate on what I need to be doing, be it abolish poison, root or heal our MT.
Ideally, they can bandage which is eactly what they do in boss fights but for non-boss fights, I give them the rejuv heal.
Improved rejuv is +15%. It is pretty significant.