03-26-2006, 03:08 AM
I think there's some very interesting developments
# In patch 1.11: Naxxramas! â the massive necropolis floating above Stratholme, home to KelâThuzad
OK sounds like more undead. Nice for Priests and Pallies. I would guess that if faction is involved it will be Argent Dawn faction with better Argent Dawn rewards coming although it could be a new faction entirely
# More content tailored for casual level 60 players
Very welcome. It's a clear flaw in the product that although the game is very playable solo/small group until 60 it suddenly hits a brick wall unless you raid both in PvE and in pre-made battleground groups.
# Greater focus on outdoor PvP
I play on RPPvP now and outdoor world raids are a major part of the player-driven content. Our ability to create the type of realm we want is severely hampered by the DK system, all of us have had DKs from some random player making a mistake or being careless and nothing kills immersion faster than a big argument over this
# Talent improvements for the remaining classes; Shaman, Rogue and Mage
I'm sure it will be one in 1.11 one in 1.12 and one in 1.13. The talent revamps are getting more and more inflated it seems to me. First there was the Warrior one which wasn't much of a buff. Then Warlocks a class that had so many little things wrong with it that it's taken several patches with lots of Warlock fixes to address most of the problems. Now we've come to the Priest it's more or less a "have lots of free candy" patch, not a fixing of problems at all. I mean come on, what sensible Priest felt that not being able to pvp with Smite was a game-breaking problem? I expect the last 3 to be this type, big power-ups to the 3 remaining classes. Ultimately game balance all gets reset by the Expansion at approximately the year end so they can afford to dole out candy
# More world events and holidays
They do these very well. I love the fishing tournament and the Christmas and Halloween festivals particularly
# Fee-based character transfers
I view this with distaste as I don't especially want all the people who have awful reputations or over-powered gear jumping onto my Realm. There's speculation that the RP realms might not permit this but I can't see that being the case
# Improved forums and web sites, including more interactive content such as the PvP Honor rankings and the AhnâQiraj War Effort pages
Well good, it's a nice website. I think interactive content such as the devs commenting on class issues would be preferable though
# A new data centre and continual upgrading of the existing ones to accommodate for the tremendous growth in Europe
Now this is interesting. Is the game still growing? Most MMOs peak after a couple of months, this game is amazingly popular
Overall the thing I would have liked to see and don't see here is some attempt to deal with servers where the battleground queueing has problems. Mongojerry's idea about cross-server battlegrounds was a nice one. On my newish server it's possible to spend hours in all 3 queues without getting more than a couple of games
# In patch 1.11: Naxxramas! â the massive necropolis floating above Stratholme, home to KelâThuzad
OK sounds like more undead. Nice for Priests and Pallies. I would guess that if faction is involved it will be Argent Dawn faction with better Argent Dawn rewards coming although it could be a new faction entirely
# More content tailored for casual level 60 players
Very welcome. It's a clear flaw in the product that although the game is very playable solo/small group until 60 it suddenly hits a brick wall unless you raid both in PvE and in pre-made battleground groups.
# Greater focus on outdoor PvP
I play on RPPvP now and outdoor world raids are a major part of the player-driven content. Our ability to create the type of realm we want is severely hampered by the DK system, all of us have had DKs from some random player making a mistake or being careless and nothing kills immersion faster than a big argument over this
# Talent improvements for the remaining classes; Shaman, Rogue and Mage
I'm sure it will be one in 1.11 one in 1.12 and one in 1.13. The talent revamps are getting more and more inflated it seems to me. First there was the Warrior one which wasn't much of a buff. Then Warlocks a class that had so many little things wrong with it that it's taken several patches with lots of Warlock fixes to address most of the problems. Now we've come to the Priest it's more or less a "have lots of free candy" patch, not a fixing of problems at all. I mean come on, what sensible Priest felt that not being able to pvp with Smite was a game-breaking problem? I expect the last 3 to be this type, big power-ups to the 3 remaining classes. Ultimately game balance all gets reset by the Expansion at approximately the year end so they can afford to dole out candy
# More world events and holidays
They do these very well. I love the fishing tournament and the Christmas and Halloween festivals particularly
# Fee-based character transfers
I view this with distaste as I don't especially want all the people who have awful reputations or over-powered gear jumping onto my Realm. There's speculation that the RP realms might not permit this but I can't see that being the case
# Improved forums and web sites, including more interactive content such as the PvP Honor rankings and the AhnâQiraj War Effort pages
Well good, it's a nice website. I think interactive content such as the devs commenting on class issues would be preferable though
# A new data centre and continual upgrading of the existing ones to accommodate for the tremendous growth in Europe
Now this is interesting. Is the game still growing? Most MMOs peak after a couple of months, this game is amazingly popular
Overall the thing I would have liked to see and don't see here is some attempt to deal with servers where the battleground queueing has problems. Mongojerry's idea about cross-server battlegrounds was a nice one. On my newish server it's possible to spend hours in all 3 queues without getting more than a couple of games