V 1.10 Restoration - Feral Combat Druid
#5
nobbie,Mar 24 2006, 04:53 AM Wrote:I'm thinking about a respec to a raid-friendly 31/20 Restoration/Feral Combat build once my Druid hits level 60.

This is the template I have in mind (based on the talents as of patch 1.10):
While the 31 points in the new Restoration tree seem pretty obvious to me, I'm not quite sure about the last points in Feral Combat.

Is there anything that could be improved?
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Taranna had a cat buffed resto build that looked lik this till she went full feral in 1.9

I had no major intentions of bear tanking when I had this build. I would heal or go cat to do DPS. Bear didn't really get buffed. Why the armor booster? Well I can walk right in front of most mobs while stealthed and not be seen so I just don't care about the extra bear threat or the harder to see in stealth. I did think about having those points in feral aggresion to help cat more and to cut incoming damage when I went bear even more.

I could still hold aggro in bear when needed with this build (you have taunt to help out if you really need).

Improve shred takes shred down to 48 energy and since you can't really improve claw beyond the 5 point rage reduction it is a huge damage boost in cat damage over essentially base claw. Heck, even with all the damage adders to claw, at my current AP and crit levels (950/24% or so in cat gear) shred is still a better damage option than claw, when I can use it, because of the improved shred talent. Its' 8 more energy for a fair bit more damage.

If I did a build like this again know what I know now, I would do move imp mark over to furor, because furor does some amazing things for solo play, and being being able to change jobs on the fly.

But yeah you need to decide just what utility you want out of the feral side. Your bear, even unimproved is still a solid tank, no warrior or bear focused druid but still a solid tank just with base abilities. You can get a very good boost to cat damage with just 20 points though.

On the resto tree I had meditation and I still think it might be a better choice if you are thinking more for raids. Raid healing is about longevity. The small combat regen as long as you have about 200 spirit in your healing gear will provide more healing by the mana you get back than the extra healing power on rejuv. I didn't use to think that way and I wasn't happy with the talent when I had it in the past, but I really wished I had it on my last ZG where it was essentially me, a resto druid and holy/disc priest for all the healing and I had to drink 3 mana pots in the Mar'li fight. :) Of course I don't have the cheaper healing touch talent, or the heal more talent since all my talents focus on feral (I just have some very solid druid healing gear to get me 8200 or so mana (raid buffed), 33 mana/5, and +250 healing). I can up the +healing to over 400 but sacrifice a fair bit of int and spi to do it.

Anyway just my thoughts. I do think you would be better off specializing either bear or cat with just 20 points and not trying to boost them booth a little. Though taking imp shred away from what I have and putting those 2 in primal fury can work alright and primal fury does help bear DPS and aggro holding a fair bit. I just prefer to specialize on just two of what I see as the four druids forms (cat, bear, healer, caster). My current build is a cat/bear build. My old build was a healer/cat build. I've looked at a caster/bear build and caster/healer build as well.
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It's all just zeroes and ones and duct tape in the end.
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V 1.10 Restoration - Feral Combat Druid - by lfd - 03-24-2006, 02:37 PM
V 1.10 Restoration - Feral Combat Druid - by Kevin - 03-24-2006, 04:33 PM

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