Legedi,Mar 23 2006, 10:20 AM Wrote:I used to think this because what a lot of people said. But in this thread there is evidence otherwise. With high defense, avoidance, and fighting level 6 mobs level 60 toons can get over 100% avoidance (block migrates all damage of low level mobs). The results show that there is not a "60% cap". It also shows that misses/parries/dodges or done before shield blocks.
So for my warrior I have about 15% parry and dodge, 22% block rate, and 400 def (10% miss rate of 60 mobs). So what is first calculated is if I'm hit: .85*.85*.9= 65% chance to be hit. Then I block or take full damage on the rest. I'm not exactly sure how the blocking is figured when I'm hit. I think the thread I linked explains it. But one thing people used to thing is using shield block was bad because if you could only have a block/parry/dodge rate of 60% blocking would actually reduce your chance to parry or dodge.
I hope I wasn't too confusing. I'm at work right now, and can't go into more detail ;).
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They were just discussing this in meat the other day. I mentioned that at least until I get more Might and stuff, I had 2% block on my shield, and someone brought up that block was bad if you had too much. Thanks for putting that to rest for me. (I'm just 19 block, 11 dodge, 14 parry in tank gear)
--Mav