03-16-2006, 01:57 PM
(This post was last modified: 03-16-2006, 02:15 PM by Professor Frink.)
Quark,Mar 15 2006, 03:22 PM Wrote:Bull. The items lost a little spirit to gain a lot of everything else. We know, by Blizzard's itemization formula, that pushing one stat on an item is costly.
Found some of the examples:
Guiding Stave of Wisdom
1.9 stats:
+10 stamina
+29 spirit
+10 frost resistance
1.10 stats:
+11 stamina
+10 spirit
+10 frost resistance
+53 healing
Was a priest-only item, and not that good of one. Now it's a healer item.
-snip-
So maybe on two items they have less spirit than is optimally useful (for priests, not for anyone else). But they're all still better items than they were before.
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Not at all a priest-only item--it was one of the best mana-regen weapons in the game. Put a +20 spi enchant on it and swich to it in combat whenever you get into mana regen or innervated. Useful for any class that has mana. I imagine this will make this item completely useless for 98% of the people who actually use one, and healers will continue to want a staff competitive with greens of the same level.
Can I do the quest to get a dancing silver to replace mine or has that been nerfed too?
-- frink
edit: losing good +spi jewelery will be annoying, too. The priest blue pvp set has 16 spi total, only the legs have any. a set of switch gear that crammed as much +spi as possible onto the slots not used made for nice balanced gear for soloing, where having near-default spirit made for painful downtimes and dangerous oom situations.