03-16-2006, 04:55 AM
Jester,Mar 15 2006, 07:30 PM Wrote:And "equipment" or "skill" systems are basically the same as levelling systems. They are as restrictive or permissive as the designers choose them to be.
-Jester
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You are correct in that respect. Technically PlanetSide has levels - but they are meaningless other than the number of horizontal skills they allow you.
But I was talking about about levels of the type you mentioned first - ones that statify.
You think MMORP players like them, Im sure some do.
But the long time MMORP players I know have mostly become weary with them. I suspect as the WoW player base(its the first MMORP for most players) matures they will feel the same in large part.
The notion of statifying levels is contridictory to the concept of an masively multiplayer interactive world.
This is especually true in games with a serious PvP element. In these games leveling is mostly viewsd as a chore to accomplish before the real game starts.
Im sure the will always be a niche for MMOs with lvls, but based on my experiences with MMO veterens I think it will be a minority in time.