03-10-2006, 11:36 PM
Ruvanal,Mar 10 2006, 04:30 PM Wrote:I always felt that the traps should be able to be set anytime including in combat. BUT that the traps should all be on the same cooldown of about 2 to 3 minutes. This would be enough to allow them to used about once per normal non-instance type of combat without a problem. If a fight manages to last longer, it seems better to me that the hunter should be able to lay another trap, but not have to resort to such odd type of mechanism to allow it to be done (which to many players is what they are seeing as being abused right now).
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That works for me too. :) That would make traps in general more useful becuase I don't want to use my AoE trap at the start. I want it after the warrior has locked down the 4 mobs. :)
There are several solutions to the problem and it is a problem.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.