03-10-2006, 04:44 PM
Mavfin,Mar 10 2006, 11:33 AM Wrote:The big problem with traps isn't the invisibility of them, it's the magic FD/trap in combat addon/macro that hunters use...you can be in melee with a hunter, never see or hear FD, and magically a trap appears under you without you moving. That's broken. Simple as that. Invisibility of traps isn't a problem, as long as hunters can't lay them *in combat* like they do all the time.
(i.e. if I charge a hunter and get trapped by the trap between his feet, my fault, perfectly legit. If I get out of that trap and get to melee range on him again, only to get trapped again [w/o leaving combat on my part at all] that's just wrong)
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It doesn't take a macro to do this either, put the trap key and FD key right next to each other, call the pet back and hit 1-2 (or whatever the keybindings are) right in order and you can manually do the same thing, the game won't even play the FD sound on your system you stay standing all the time. It's is broken and it's solved easily by making FD kick in a cooldown on the use of traps or maybe just the universal cooldown. Sure this makes using it for dropping aggro in PvE a little tougher but oh well. You feigned death I would think if it was convincing you would need a little time to get back in order after you got back up.
The other option is to make placing a trap a short channel, like .5 seconds. I always thought they should be like this anyway since you can't drop them in combat.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.