the once and future Spangles
#26
Ynir,Feb 24 2006, 06:14 PM Wrote:5/5 parry
5/5 tactical mastery
2/2 improved overpower
arms total: 12

5/5 cruelty
5/5 unbridled wrath
1/1 piercing howl
5/5 improved battle shout
5/5 enrage
5/5 dual wield specification
2/2 improved execute
2/2 improved intercept
1/1 death wish
5/5 flurry
2/2 improved berserker rage
1/1 bloodthirst
fury total: 39

[right][snapback]102896[/snapback][/right]

I would strongly consider removing 1 point from dual wield spec (putting it at 4/5) and putting that in Anger Management. This gives you a few benefits when grinding.

One is passive rage generation in combat (and there are tricks you can play to start combat will a full rage bar because of this as well though I have a feeling they would be considered exploits and in the grand scheme of things are likely not to be too big a time saver for grinding) but 1 rage every 3 seconds for free is nice.

Two, while this is more something that arms warriors will see more frequently than fury warriors I would imagine, you can choose to not execute and move to the next mob with higher starting rage. Arms builds can often do something like MS, sword spec crit, regular attack crit and drop a mob from 30-50 to 5-10% life rapidly and end up with 20+ rage and only needing to do as much damage as a HS or even just a normal swing or two to kill the mob. If you know that you will be engaging another foe within the next 5 to 10 seconds, you may just want to opt for not executing, saving the rage and using it on the next mob. The slower decay of your rage provided by anger management makes this window in which you can choose to save rage and only extend the current encounter by 1 to 2 seconds much larger. This can speed up overall grinding speed a lot as you can enter combat with 40-50 rage (saved rage + charge rage + initial swing rage) which allows you to string together some very powerful attacks on the next mob which you may or may not want to finish with an execute again depending on rage levels and mob health. With improved execute and the lower health of mobs that are ground, a 10 rage execute for 500-600 is often enough to finish the fight rapidly especially with a greater than 20% crit rate.

Third, if the execute doesn't kill the mob but two or three more rapid swings of white damage do, you could be staring at 10 rage and might have a fully refreshed Battle Shout if a mob is not immediately round this rage will rapidly waste without management, so you might have only 3 left when you could have had 5. Not huge, but it just adds flexibility to the build. So much so that even as a protection spec I end up getting this skill and at times would use it to allow me to autoattack down a weaker mob to build the rage pool then head off to the tougher mob with a full bar that decay down to 70 rage instead of 50 and could then sunder and shield slam it down much faster and safer.

It also makes playing rage games where you use a hamstring to try and fire an overpower.

I think the generated rage and other flexibility is worth more than 5% more damage on the offhand. I think AM will generate more rage than the one more point there will.

The other option is that if you don't PvP alot, taking the points out of improved intercept. Both Zerker Rage and Intercept start at 30 second cooldown so you can sitll power one with the other. Generally though since you seem as though you will be finishing with execute, changing to battle and then charging to get to the next mob will be just as fast and get you more rage to do more damage. But that is more from my playstyle than anything. I even "waste" rage changing stances to charge. If I have between 25 and 40 rage I will gain rage from changing and charging. Improved charge changes this 43 or 46 rage for the upper end where you still end up with more rage. This can be dumped into a bloodthrist before changing back to zerker, sure that thrist is at 3% less crit but it comes at the start of the fight and will likely have another one on it's heals as you can zerker rage or bloodlust.


As to the overpower, I've never seen macros that involve skills that require another stance light up when usable. Might be another mod that does that. You can get scrolling combat text and set it to show a big OVERPOWER when the mob dodges you for another visual cue to use the macro you have.
---
It's all just zeroes and ones and duct tape in the end.
Reply


Messages In This Thread
the once and future Spangles - by Ynir - 02-23-2006, 11:04 PM
the once and future Spangles - by Concillian - 02-23-2006, 11:33 PM
the once and future Spangles - by Tal - 02-24-2006, 12:35 AM
the once and future Spangles - by Artega - 02-24-2006, 01:34 AM
the once and future Spangles - by Concillian - 02-24-2006, 01:54 AM
the once and future Spangles - by Tal - 02-24-2006, 02:37 AM
the once and future Spangles - by Rinnhart - 02-24-2006, 02:42 AM
the once and future Spangles - by swirly - 02-24-2006, 02:50 AM
the once and future Spangles - by Concillian - 02-24-2006, 07:01 AM
the once and future Spangles - by swirly - 02-24-2006, 09:25 AM
the once and future Spangles - by Tal - 02-24-2006, 01:32 PM
the once and future Spangles - by Mirajj - 02-24-2006, 02:17 PM
the once and future Spangles - by Concillian - 02-24-2006, 06:16 PM
the once and future Spangles - by TheDragoon - 02-24-2006, 08:16 PM
the once and future Spangles - by Artega - 02-24-2006, 09:28 PM
the once and future Spangles - by Concillian - 02-24-2006, 09:56 PM
the once and future Spangles - by Gorthag - 02-24-2006, 10:17 PM
the once and future Spangles - by Tal - 02-24-2006, 10:33 PM
the once and future Spangles - by Concillian - 02-24-2006, 10:47 PM
the once and future Spangles - by Ynir - 02-24-2006, 11:14 PM
the once and future Spangles - by Rinnhart - 02-24-2006, 11:22 PM
the once and future Spangles - by Tal - 02-25-2006, 12:03 AM
the once and future Spangles - by Artega - 02-25-2006, 05:57 AM
the once and future Spangles - by Artega - 02-25-2006, 05:58 AM
the once and future Spangles - by Tal - 02-25-2006, 01:54 PM
the once and future Spangles - by Kevin - 02-25-2006, 04:50 PM
the once and future Spangles - by Tal - 02-25-2006, 05:38 PM
the once and future Spangles - by Skandranon - 02-25-2006, 06:45 PM
the once and future Spangles - by Ynir - 02-25-2006, 09:18 PM
the once and future Spangles - by Tal - 02-26-2006, 12:11 AM
the once and future Spangles - by Artega - 02-26-2006, 01:47 AM
the once and future Spangles - by Artega - 02-26-2006, 01:48 AM
the once and future Spangles - by Tal - 02-26-2006, 03:08 AM
the once and future Spangles - by Artega - 02-26-2006, 04:24 PM
the once and future Spangles - by Ynir - 02-26-2006, 08:24 PM
the once and future Spangles - by Concillian - 02-27-2006, 10:11 PM
the once and future Spangles - by Concillian - 02-28-2006, 06:31 AM
the once and future Spangles - by Artega - 02-28-2006, 09:28 PM
the once and future Spangles - by Hannibal777 - 03-06-2006, 11:28 AM
the once and future Spangles - by Kevin - 03-06-2006, 03:07 PM
the once and future Spangles - by Concillian - 03-06-2006, 09:41 PM
the once and future Spangles - by Artega - 03-06-2006, 09:46 PM
the once and future Spangles - by Artega - 03-06-2006, 09:56 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)