02-24-2006, 01:32 PM
swirly,Feb 24 2006, 04:25 AM Wrote:I kind of wonder about this as well. Being that in instances I would either be the main tank or have a reliable one, I wonder if the extra threat would matter. One would assume that the main tank would be in defensive stance doing sunders and revenges. Its possible they could have defiance as well. Would a fury warrior in battle stance (more on stances in a moment) pull aggro using heroic strike? I don't know the answer to that really, but I would think that if you have a reliable main tank (like the ones we have) that it shouldn't be an issue. It would probably just make you the second most hated on the list which could be good in case the main tank gets punted or some such. I suppose thats something that will just have to be tried and see how much is too much for the main tank to keep up with. If you count having a cheap shot rogue as well then its possible that the main tank could ignore the first target which would give him a head start on aggro with the other targets. So then it would probably be fine to heroic strike as much as you wish. Basically my point is that I just wonder if the aggro would be a problem with our configurations.[right][snapback]102836[/snapback][/right]
You drop enough heroic strikes, especially if you have a faster weapon than the MT and you will draw aggro. Plays hell on our tank rotations for the Vael fight.
swirly,Feb 24 2006, 04:25 AM Wrote:So what stance would you spend most of your time in as a fury warrior? Berserker seems nice since it ups your damage even more, but then that wastes the improved overpower. You could switch to battle to overpower and then switch back, but to me that seems like it could be hard on the timing. If you stay in battle stance the whole time then you can overpower right away and possibly get two in since you could get the first one off faster. You could switch to berserker for berserker rage and switch back. Doing it that way gives up the added damage from berserker stance though. I'm guessing that getting the most out of improved overpower might make it worth it to stay in battle.
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Stancedance. I can't speak for the dual wield warriors but anymore its rare that I have too much rage that I can't pop into battle, overpower, and back to Berserker for more dps goodness. :D