05-13-2003, 11:18 PM
Greetings Occhi Allow me to explain
The question Why using a might merc vs a defience merc is close to the question using 1hand/shield vs 2 handed, but with a little different trade off!
agreed with a might merc you kill faster , but not nessarry with a massive damage increase! We are talking characters there are already doing maybe around 1000% nonweapon enhanced damage, depending on the modifiers from skills, non weapon items and strength/dex(depending on weapons). Might skill does add around 200 % enhanced damage!
For a paladin (Unless using zeal ), the skill % damage range from 400% to 700% from the attack (lvl 20 skill or more in sacrifice, venegance or charge, ) . And around 260% from concentration or fanatism. Lets say around 150% from strength and minor something from non weapon items.
Thesse numbers point at might does an overall 20% total damage increase!.
On the other side does a lvl 18 defience merc adds 240% increase on defense rating.
And I tell you that with a good base defense rating (from 1 good armour) this really turns into something competing with a 20 % damage increase! Even when behind in the mlvl curve ( not that important, I once had a guide hosted here on lurkers pointing out that you could trail behind that curve and doing "ok" in terms off defence with a rather small defence % increase from skills).
I am to tired to calculate , but even without a extreame defense build it should be easy to keep on the right side of 1/2 chance to get hit! And with good items (and high enough character lvl) we are reaching the same (and higher area) as max block on shields.
So you can get the same benfits as from a shield (though not working on all the same attacks) but with out sacrificing more than 20 % damage. Thats often a good deal compared to the 1hand/shield loss of damage! (though paladins are not the best exsample here because off holy shields defense bonus!)
Please take not that if not using a high %damage primary attack (zeal!) , then the might aura would more likely add up to 40% to total damage and then it could look more beneficial! Also with the venegance/conviction combo as main attack the might skill again does not make a big difference to the overall damage , but it does alot to the amount leeched!
with regards
Jondifool
The question Why using a might merc vs a defience merc is close to the question using 1hand/shield vs 2 handed, but with a little different trade off!
agreed with a might merc you kill faster , but not nessarry with a massive damage increase! We are talking characters there are already doing maybe around 1000% nonweapon enhanced damage, depending on the modifiers from skills, non weapon items and strength/dex(depending on weapons). Might skill does add around 200 % enhanced damage!
For a paladin (Unless using zeal ), the skill % damage range from 400% to 700% from the attack (lvl 20 skill or more in sacrifice, venegance or charge, ) . And around 260% from concentration or fanatism. Lets say around 150% from strength and minor something from non weapon items.
Thesse numbers point at might does an overall 20% total damage increase!.
On the other side does a lvl 18 defience merc adds 240% increase on defense rating.
And I tell you that with a good base defense rating (from 1 good armour) this really turns into something competing with a 20 % damage increase! Even when behind in the mlvl curve ( not that important, I once had a guide hosted here on lurkers pointing out that you could trail behind that curve and doing "ok" in terms off defence with a rather small defence % increase from skills).
I am to tired to calculate , but even without a extreame defense build it should be easy to keep on the right side of 1/2 chance to get hit! And with good items (and high enough character lvl) we are reaching the same (and higher area) as max block on shields.
So you can get the same benfits as from a shield (though not working on all the same attacks) but with out sacrificing more than 20 % damage. Thats often a good deal compared to the 1hand/shield loss of damage! (though paladins are not the best exsample here because off holy shields defense bonus!)
Please take not that if not using a high %damage primary attack (zeal!) , then the might aura would more likely add up to 40% to total damage and then it could look more beneficial! Also with the venegance/conviction combo as main attack the might skill again does not make a big difference to the overall damage , but it does alot to the amount leeched!
with regards
Jondifool