Friday 2/10, Saturday 2/11, Friday 2/17
#75
Alram,Feb 14 2006, 08:05 PM Wrote:If anyone in our guild didn't get one last week, then they should receive one this week.
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I think it complicates things needlessly by involving a run with another guild(s) into this week's loot distribution, and I'm not sure if that's fair to LS to do so. If the players of the Lurkers that didn't get anything last week are given preference for coins/bijous, how is that fair to the LS members? If LS members that didn't get anything last week (they weren't there) are given preference on drops this week, how is that fair to the Lurkers, especially those that didn't get anything but rep? We as a guild did well last week for only killing one boss, and I think what is fairest to both is leaving that as a seperate run. Last week is done and gone, and that's from someone who only got a green coin he doesn't have a use for. Both guilds will benefit from our experience in ZG last week, and the couple drops we got will just result in less competition for those items when they drop again.

I like Concillian's idea of a guild bank and guild rolls for the BoE coins and Bijous, and let the guilds sort those out. I'm sure we can address it by way of discussion as we've done with other things. I do think a rule should be set in place that the coins/bijous are kept within the alliance, perhaps traded between the guilds, but not sold/traded to anyone outside the guild alliance.

I am having second thoughts about needing a point system, because the loot to person ratio is FAR superior for 20 people in ZG than 40 in MC. ZG was easier than I thought, considering that I thought the raid was more PUG than anything last week. I have full confidence in our success with LS. There are half as many people, and the various drops with numerous boss kills per run should keep loot chances similar to 5 man or a UBRS run. Sometimes you get something cool, sometimes you get only rep.

One thing that still has me concerned is the epics. Much more desired than the blues, and with much smaller drop percentages. We at least need a guideline on these to be sure that Conc doesn't have every warrior epic drop in the entire instance before Durambar gets his first. (No, I'm not traumatized by the past, I just have a healthy respect for it's lessons...) <_< The epics are different from other drops (we've never had a realistic shot at a BoP epic before) and so we need some consideration for those beyond what we have in place. Perhaps just "I've already got one, I'll pass to those that haven't gotten a ZG epic drop yet."

There is potential for drama with or without a point system. Having read up on a number uf different systems, there are pros and cons to each, and having one isn't really better than not having one, if the people are good, and the guidelines are fair. Most systems deal with many more players, with some of questionable ethics than what we have to deal with. There needs to be something in place, and both guilds need to agree on it. Lurkers and the Lost Souls have proven to be mature, reasonable people, so we can figure it out. So perhaps we refine our current list of guidelines to address coins, bijous, epics, and BoP reagents. Then we see how we do for a few weeks. If things go OK, we continue with what we have, if we find that players are unhappy, we need to look at this again. There is still a good chance we can work this out fairly with maturity and cooperation, which is probably the most preferred. That is, provided that Conc takes pity on Durambar now and then... :whistling:
------------Terenas------------
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight
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Messages In This Thread
Friday 2/10, Saturday 2/11, Friday 2/17 - by Xame - 02-09-2006, 06:04 PM
Friday 2/10, Saturday 2/11, Friday 2/17 - by bonemage - 02-15-2006, 04:11 AM
Friday 2/10, Saturday 2/11, Friday 2/17 - by Xame - 02-18-2006, 06:18 PM

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