02-10-2006, 09:33 PM
TheKingofKewl,Feb 9 2006, 02:11 PM Wrote:thanks DeeBye :-)
Thankfully I havn't made any mistakes since I made this post. I put a point in Teleport and Warmth and I've been dropping alot in Fireball and 1 or 2 in Meteor so far.
I'm glad the build is to a way I like. I will just put the 1 point in cold mastery then, and max the others.
Though I was wondering- the inferno adds length to the meteor and firebolt adds damage to fireball. Would it be better to put points in these after instead of cold mastery because of skill points boosting CM anyway, or no?
thanks :-)
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Though my understanding of the Sorc skills isn't the best, I'll have to differ with Deebye on the effectiveness of Cold Mastery. Very generally speaking, reducing resistances is usually far more effective than increasing damage, at least when it comes to Hell difficulty and the attendant high resistance monsters.
It doesn't look like you need to max it though, most of the time. For an excellent discussion of the skill level targets to aim for, see this thread.
I suppose another thing to consider is which set of skills you wish to focus on more. For instance, if you see Orb as primarily just an FI solution, high levels of Cold Mastery should look less appealing.
I have no advice to offer on the fire skills question, sorry.