02-09-2006, 10:11 PM
thanks DeeBye :-)
Thankfully I havn't made any mistakes since I made this post. I put a point in Teleport and Warmth and I've been dropping alot in Fireball and 1 or 2 in Meteor so far.
I'm glad the build is to a way I like. I will just put the 1 point in cold mastery then, and max the others.
Though I was wondering- the inferno adds length to the meteor and firebolt adds damage to fireball. Would it be better to put points in these after instead of cold mastery because of skill points boosting CM anyway, or no?
thanks :-)
Thankfully I havn't made any mistakes since I made this post. I put a point in Teleport and Warmth and I've been dropping alot in Fireball and 1 or 2 in Meteor so far.
I'm glad the build is to a way I like. I will just put the 1 point in cold mastery then, and max the others.
Though I was wondering- the inferno adds length to the meteor and firebolt adds damage to fireball. Would it be better to put points in these after instead of cold mastery because of skill points boosting CM anyway, or no?
thanks :-)
DeeBye,Feb 9 2006, 03:49 AM Wrote:Don't max Cold Mastery. Just put 1 point into it for now. It suffers from serious diminishing returns and isn't nearly as effective as its Fire and Lightning counterparts.
For a Meteor/Orb sorceress, you'll want to max Fireball, Meteor, Fire Mastery, and Frozen Orb. That's 80 skill points right there, not including prerequisites. With prerequisites and 1 point into Cold Mastery, you're looking at 89 skill points. You'll also want to put a point into Warmth, Telekinesis, and Teleport so now we're up to 92 points.
Do all of the above first, and then any extra points you get can be placed into Cold Mastery.
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