02-03-2006, 10:33 PM
castille,Feb 3 2006, 02:24 PM Wrote:Let's see, all but 3 pieces of my epic sets have +heal on them. This is about the same argument.
Not really, as there is rarely such thing as a "tanking Rogue". Shadow Priests, however, are common, and should have their own items to compensate for that.
Quote:Nightslayer has ONLY +2% hit, while Bloodfang has +3%, as well as the +2% dodge. Sure, this makes the stats for the two sets closer because of the itemization cost. Nightslayer -does- have one more +crit, but the agility difference coupled with the attack power from the 30+ extra strength help make Bloodfang an overall stronger set.
Yes, as a whole, Bloodfang is better than Nightslayer. But Bloodfang's 8 piece bonus is the only reason to go 8/8 BF instead of 6/8 BF, 2/8 NS. If I don't have that full 8, you better believe I'll still be using the Nightslayer in those specific slots even if I have Bloodfang also.
Quote:Dodge is not that bad, I personally love it on my rogue. I'm not sure if it goes Parry -> Dodge -> Hit when it's checked, but I get riposte fairly often even with the full talent spec for dodge. Maybe Dodge doesn't get often used in PvE, but neither does +heal on a shadow priest. That doesn't stop the Tier 2 set from being overall stronger for DPS than the Tier 1, just because it has some on there.
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Priest's most common role is healing, and the sets reinforce that by adding +heal. Rogue's most common role is doing damage, and Bloodfang reinforces that by adding dodge?
Treesh: is dodge worthless? No. But I've gotten so much of it just through pure agility, that it is worth less than any other statistic Blizzard puts in Rogue gear. If every +1% dodge was replaced with +stamina, I'd be much happier. When Things Go Wrong, Stamina is often better than Dodge. Dodge doesn't help against that Poison Cloud at all. It doesn't help stay in to fight Golemagg longer. Domo's priests spells. Ragnaros's AoEs. Razorgore's Fireball Volley. Vaelestrasz' AoE. Firesworns blowing up. Gehennes AoE and random target Shadow Bolts. Lucifron's curse. Magmadar's Magma Spit. So many cases where additional HP would help but additional dodge would not.
When things go really wrong, I typically have Evasion up. That really does give me enough dodge already, combined with my Agility.
Also, don't forget that any additional non-sta stats that would replace the dodge would help kill things faster. The faster mobs die, the less often things go wrong. Your additional damage will help you in every fight. Dodge only helps part of the time.
Finally, a clarification: I'm not complaining about Dodge in general. I'm complaining about +dodge being put on Rogue items. In many situations Dodge has saved my life, though in raiding it's been much rarer. Yet I have exactly 0 +dodge gear equipped. All my dodge comes from Agility and Evasion (if it's ready). That's it. And it's enough.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!