The Fundamental Problem with Dodge
#4
Let's see, all but 3 pieces of my epic sets have +heal on them. This is about the same argument.

Nightslayer has ONLY +2% hit, while Bloodfang has +3%, as well as the +2% dodge. Sure, this makes the stats for the two sets closer because of the itemization cost. Nightslayer -does- have one more +crit, but the agility difference coupled with the attack power from the 30+ extra strength help make Bloodfang an overall stronger set.

Dodge is not that bad, I personally love it on my rogue. I'm not sure if it goes Parry -> Dodge -> Hit when it's checked, but I get riposte fairly often even with the full talent spec for dodge. Maybe Dodge doesn't get often used in PvE, but neither does +heal on a shadow priest. That doesn't stop the Tier 2 set from being overall stronger for DPS than the Tier 1, just because it has some on there.
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Messages In This Thread
The Fundamental Problem with Dodge - by Quark - 02-03-2006, 03:25 PM
The Fundamental Problem with Dodge - by Treesh - 02-03-2006, 03:40 PM
The Fundamental Problem with Dodge - by bonemage - 02-03-2006, 05:02 PM
The Fundamental Problem with Dodge - by castille - 02-03-2006, 07:24 PM
The Fundamental Problem with Dodge - by Quark - 02-03-2006, 10:33 PM
The Fundamental Problem with Dodge - by Treesh - 02-03-2006, 10:42 PM
The Fundamental Problem with Dodge - by Drasca - 02-04-2006, 04:10 PM

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