1.10 new "synergies"
#11
Grettings Elric.

Like you, I'm hoping for more than just a damage boost but considering Bone Spear IS a damaging spell there isn't much else you can add to it, only other thing I think of is increased cast rate.

But I disagree with you on one thing, I think this synergies will make for a wider array of viable variant builds and will probably lessen the cookie cutters we'll see on Battle.net, if you take a little look at the old version of the synergies from Dii.net (or any other side) you'll notice the only thing that are getting a boost is the ones that are just too damn pathetic to be of use.

For example, Glacial Spike (not pathetic but not really a viable option) gets an increase from other skills while Frozen Orb does not.

Oh, to the one who said about the connection of the defensive/offensive aura boosts, I think it's a great idea, how many people you see actually use the defensive auras? Most of them aren't bad and can be very beneficial but the thing is that they're simply not worth the skill investment, the only thing most paladins will be using is redemption/salvation and only 1 point in each since more than 1 is not necessary.

If this connection between the two aura trees is still in 1.10 I think it'll encourage a lot of people to actually use the defensive auras, here's some theoretical scene:
Paladin Bob the Almighty is an avenger and as all avengers he relies on Vengence and Conviction(or Fanatiscm), but Bob the Almighty wants to increase his vengence damage since those cows just keep on coming and he can't keep the pace, so he decides to pump Lightning Resist (speculation, I don't have an idea if Lightning Resist will actually increase vengence's damage but lets say it does).

Now Bob the Almighty is satisfied, the cows feel his wrath, until he get to the Cow King, uh oh, Cow King is a LE,CE,FE boss and Bob is pretty lacking on resistances, especially on lightning so since he already invested points in Lightning Resist, why not use it for the sake of staying alive, in the end the Cow King drops dead and as usual drops a cracked sash.

THE END

What I wanted to say in the above story is that if people will pump their defensive skills (even for mainly use them as an enhancment) they might find situations they'll prefer the added survivability instead of the added killing speed in some occasion (another example, when you're surrounded by an enormous amounts of cows you'll prefer to get hit less instead of hitting for slightly more, making Defiance a good thing for the job)

Hehe, silly me, Jondi, this quote is for you, taken directly from GFraizer:
Quote:Only the points you assign, and not those granted by items, give synergy bonuses
"Turn the key deftly in the oiled wards, and seal the hushed casket of my soul" - John Keats, "To Sleep"
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Messages In This Thread
1.10 new "synergies" - by Kharohz - 05-12-2003, 11:19 PM
1.10 new "synergies" - by mageofthesands - 05-12-2003, 11:35 PM
1.10 new "synergies" - by Archon_Wing - 05-12-2003, 11:46 PM
1.10 new "synergies" - by Swarmalicious - 05-12-2003, 11:53 PM
1.10 new "synergies" - by WarBlade - 05-12-2003, 11:54 PM
1.10 new "synergies" - by mageofthesands - 05-13-2003, 12:00 AM
1.10 new "synergies" - by Kharohz - 05-13-2003, 12:49 AM
1.10 new "synergies" - by Kharohz - 05-13-2003, 01:12 AM
1.10 new "synergies" - by Elric of Grans - 05-13-2003, 01:47 AM
1.10 new "synergies" - by jondifool - 05-13-2003, 07:42 AM
1.10 new "synergies" - by TaiDaishar - 05-13-2003, 08:11 AM
1.10 new "synergies" - by Jugalator - 05-13-2003, 09:08 AM
1.10 new "synergies" - by NiteFox - 05-13-2003, 09:14 AM
1.10 new "synergies" - by Brother Laz - 05-13-2003, 09:25 AM
1.10 new "synergies" - by WarBlade - 05-13-2003, 10:49 AM
1.10 new "synergies" - by Sickywicky - 05-13-2003, 10:54 AM
1.10 new "synergies" - by NiteFox - 05-13-2003, 11:04 AM
1.10 new "synergies" - by WarBlade - 05-13-2003, 11:18 AM
1.10 new "synergies" - by NiteFox - 05-13-2003, 11:20 AM
1.10 new "synergies" - by WarBlade - 05-13-2003, 11:38 AM
1.10 new "synergies" - by Roland - 05-13-2003, 12:31 PM
1.10 new "synergies" - by TaiDaishar - 05-13-2003, 12:33 PM
1.10 new "synergies" - by Roland - 05-13-2003, 12:35 PM
1.10 new "synergies" - by WarBlade - 05-13-2003, 01:51 PM
1.10 new "synergies" - by mageofthesands - 05-13-2003, 02:05 PM
1.10 new "synergies" - by WarBlade - 05-13-2003, 02:17 PM
1.10 new "synergies" - by mageofthesands - 05-13-2003, 02:29 PM
1.10 new "synergies" - by WarBlade - 05-13-2003, 02:34 PM
1.10 new "synergies" - by mageofthesands - 05-13-2003, 02:38 PM
1.10 new "synergies" - by NuurAbSaal - 05-13-2003, 03:22 PM
1.10 new "synergies" - by Occhidiangela - 05-13-2003, 03:41 PM
1.10 new "synergies" - by Occhidiangela - 05-13-2003, 04:02 PM
1.10 new "synergies" - by Kharohz - 05-13-2003, 04:08 PM
1.10 new "synergies" - by Nicodemus Phaulkon - 05-13-2003, 05:12 PM
1.10 new "synergies" - by Kharohz - 05-13-2003, 05:18 PM
1.10 new "synergies" - by Brista - 05-13-2003, 05:47 PM
1.10 new "synergies" - by jondifool - 05-13-2003, 09:52 PM
1.10 new "synergies" - by WarBlade - 05-13-2003, 10:59 PM
1.10 new "synergies" - by mageofthesands - 05-17-2003, 04:57 PM
1.10 new "synergies" - by Ignatz - 05-20-2003, 08:01 AM
1.10 new "synergies" - by mageofthesands - 05-20-2003, 03:35 PM
1.10 new "synergies" - by Ignatz - 05-21-2003, 02:54 AM
1.10 new "synergies" - by kandrathe - 05-21-2003, 03:09 AM
1.10 new "synergies" - by kandrathe - 05-21-2003, 03:19 AM
1.10 new "synergies" - by kier - 05-21-2003, 11:06 AM
1.10 new "synergies" - by Wrathraven - 05-22-2003, 10:33 PM
1.10 new "synergies" - by Ignatz - 05-23-2003, 07:51 AM
1.10 new "synergies" - by kier - 05-23-2003, 09:16 AM
1.10 new "synergies" - by FenrisWulf - 05-23-2003, 09:49 AM
1.10 new "synergies" - by Ignatz - 05-23-2003, 05:10 PM
1.10 new "synergies" - by FenrisWulf - 05-23-2003, 06:35 PM

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