05-13-2003, 07:42 AM
Hi elric
I also liked the idea of synergies! But, but, but... look what they would do for the importance of having + to all skill items. With a lot off skill looking to add damage too the use off a single skill, try calculate what a single + 1 skill items does for the damage of a skill!
this risk creating the most lame cockie cutter builds yet, as long as synergies is about damage!
So as I see it synergies is in direct konflict with the amount off + to all skills items there is in the game!
Its going to be interesting to see how they would balance this!
The best solution I see is to make synergi effect not take affect from + skills items (if possible )! This opens room for builds actual being different and interesting when trying to benefits from the synergies! As you don't get it all from having the +20 to all skills setup!
My favorite solution would have been to remove nearly all + skill affixs on all items and put in more random induvidual skill affixes! As the numbers off + skill items have spoiled the importance off spending skillpoints off track a build with 3-4 maxed skills. This means that to get to the desired lvl of skills with deminishing return either assign skillpoint (gasp) or hunt items with the right + skill bonus, ending up with more building a character, and thats what I like!
offcause another solution would be to make synergies so lame that only the character overloaded with + skills would feel a difference! And then we en up with another twist to the game, looking promising but in the end not needed and maybe even unwanted!
I also liked the idea of synergies! But, but, but... look what they would do for the importance of having + to all skill items. With a lot off skill looking to add damage too the use off a single skill, try calculate what a single + 1 skill items does for the damage of a skill!
this risk creating the most lame cockie cutter builds yet, as long as synergies is about damage!
So as I see it synergies is in direct konflict with the amount off + to all skills items there is in the game!
Its going to be interesting to see how they would balance this!
The best solution I see is to make synergi effect not take affect from + skills items (if possible )! This opens room for builds actual being different and interesting when trying to benefits from the synergies! As you don't get it all from having the +20 to all skills setup!
My favorite solution would have been to remove nearly all + skill affixs on all items and put in more random induvidual skill affixes! As the numbers off + skill items have spoiled the importance off spending skillpoints off track a build with 3-4 maxed skills. This means that to get to the desired lvl of skills with deminishing return either assign skillpoint (gasp) or hunt items with the right + skill bonus, ending up with more building a character, and thats what I like!
offcause another solution would be to make synergies so lame that only the character overloaded with + skills would feel a difference! And then we en up with another twist to the game, looking promising but in the end not needed and maybe even unwanted!