Check out the Arreat Summit
#1
Wow!

The site is very slow right now, but it's worth the wait.


-DeeBye
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#2
OMW! :D

Edit:
Quote:Dragonscale
Zakarum Shield
Defense: 459-487.5 (varies)(Base Defense: 169-194)
Required Level: 80
Required Strength: 142
Durability: 65
Chance To Block: 52%
Smite Damage: 46 To 46
(Paladin Only)
+170-200% Enhanced Defense (varies)
Adds 211-371 Fire Damage
+15% To Fire Skill Damage
+10 To Hydra
+5% To Maximum Fire Resist
+15-25 To Strength (varies)
Fire Absorb 10-20% (varies)
(Only Spawns In Patch 1.10 or later)

+10 to Hydra??? *scratches head* This means . . . The shield grants 10 levels of Hydra with normal mana useage as opposed to charges expenses?
Heed the Song of Battle and Unsheath the Blades of War
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#3
An interesting note.

Has anyone else noticed the Runeword for "Hand of Justice"? I'm intrigued.


-DeeBye
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#4
Humm Does this mean that the patch is going to be out in the next few days? If the arreat summit now lists all the new items and such ...
"Si Vis Pacem, Para Bellem"
[Image: Ax.gif]
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#5
Death's Fathom; Dimensional Shard Wrote:One-Hand Damage: 30 To 53 (41.5 Avg)
Required Level: 73
Durability: 50
(Sorceress Only)
+3 To All Skill Levels
+20% Faster Cast Rate
+15-30% To Cold Skill Damage (varies)
Lightning Resist +25-40% (varies)
Fire Resist +25-40% (varies)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)

So the original promise of realms only items seems to have made its way into ladder only items.

I like that idea...
---
It's all just zeroes and ones and duct tape in the end.
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#6
Looks like your guess is correct.

From here: http://www.battle.net/diablo2exp/items/nor...barbarian.shtml

Quote:*Note

Wolfhowl: This can be used to turn the Barbarian into a wolf and use some Druid skills!

Wolfhowl Fury Helm Wrote:Defense: 233.2-377.5 (varies)(Base Defense: 105-150)
Required Level: 79
Required Strength: 129
Durability: 35
(Barbarian Only)
+120-150% Enhanced Defense (varies)
+2-3 To Warcries (Barbarian Only) (varies)
+3-6 To Feral Rage (varies)
+3-6 To Lycanthropy (varies)
+3-6 To Werewolf (varies)
+8-15 To Strength (varies)
+8-15 To Dexterity (varies)
+8-15 To Vitality (varies)
Level 15 Summon Dire Wolf (18 Charges)
(Only Spawns In Patch 1.10 or later)

So from that note and those stats it looks like those straight +skills on the other items will work with any class now, at least on class specific items...
---
It's all just zeroes and ones and duct tape in the end.
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#7
It's a little odd though. I noticed a couple of those among the Amazon-only gear and to further add to the weirdness I saw an elite club with (Uber Item) stuck in the middle of the mods. :blink:

And I have to say . . . WTF??? No Normal Unique Throwing Weapons and no additional Exceptional ones either??? :huh:

Suckage.

Edit:

Unique Charms. <_<
I suspected we might see that. :(

Circlets? Well they didn't need any upgrading IMO, but circlets I can accept. Damn I wish I could access the Unique Charm page so I could see how bad (or possibly average) it is. :(
Heed the Song of Battle and Unsheath the Blades of War
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#8
Annihilus*
Small Charm
Required Level: 62
+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)
(Only Spawns In Patch 1.10 or later)

Gheed's Fortune*
Grand Charm
Required Level: 62
80-160% Extra Gold From Monsters
Reduces All Vendor Prices 10-15% (varies)
20-40% Better Chance of Getting Magic Items (varies)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)
"Si Vis Pacem, Para Bellem"
[Image: Ax.gif]
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#9
Ondal's Wisdom Elder Staff Wrote:Two-Hand Damage: 83 To 93 (86.5 Avg)
Required Level: 66
Required Strength: 44
Durability: 35
Base Weapon Speed: [10]
+2-4 To All Skills (varies)
+45% Faster Cast Rate
+450-550 Defense (varies)
+40-50 To Energy (varies)
Magic Damage Reduced by 5-8 (varies)
+5% To Experience Gained
+50% Damage To Undead
(Only Spawns In Patch 1.10 or later)

Some of these mods make me thing GF is pulling a late April fools joke...

Some of the jewels have chance to cast stuff when you level up too. Some of it looks neat, some of it looks wrong...
---
It's all just zeroes and ones and duct tape in the end.
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#10
Gimmershred
Flying Axe
Throw Damage: (41.6-49.6) To (173-207.7) (107.3-128.65 Avg)
One-Hand Damage: (46.8-55.8) To (170-204.6) (108.4-130.2 Avg)
Required Level: 70
Required Strength: 88
Required Dexterity: 108
Base Weapon Speed: [10]
+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage
+30% Increased Attack Speed
Increased Stack Size [60]
(Only Spawns In Patch 1.10 or later)

Finally a nice one ...
"Si Vis Pacem, Para Bellem"
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#11
With level 62 required to use Annihilus, an item only a complete idiot would dare put on the Realms, I'd be inclined to agree. <_<
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#12
Widowmaker
Ward Bow
Two-Hand Damage: (52.5-63) To (135-162) (93.75-112.5 Avg)
Required Level: 65
Required Strength: 146
Required Dexterity: 72
Base Weapon Speed: [0]
+150-200% Enhanced Damage (varies)
Ignore Target's Defense
33% Deadly Strike
+3-5 To Guided Arrow (varies)
Fires Magic Arrows
(Ladder Only)
(Only Spawns In Patch 1.10 or later)

Great for a speedazon. I see Windforce was left unchanged.
"Si Vis Pacem, Para Bellem"
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#13
Tyreal's Might
Defense: 1073.6-1502.5 (varies)(Base Defense: 487-600)
Required Level: 84
+120-150% Enhanced Defense (varies)
+50-100% Damage To Demons (varies)
+20% Faster Run/Walk
+20-30 To Strength (varies)
All Resistances +20-30 (varies)
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestrustible

Slain monsters RIP?
With great power comes the great need to blame other people.
Guild Wars 2: (ArchonWing.9480) 
Battle.net (ArchonWing.1480)
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#14
It means they cannot be revived, made a skeleton, etc etc etc.
"Si Vis Pacem, Para Bellem"
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#15
Humm the majority of all of the new elite uniques have pretty high lvl reqs. Seeing as how blizzard said that there will be an exp nerf. Humm.
"Si Vis Pacem, Para Bellem"
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#16
So now we are going to have barbarian werewolfs? How does this make ANY sense? I am seriously thinking about not "upgrading" to v1.10.
--Lang

Diabolic Psyche - the site with Diablo on the Brain!
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#17
Well 70's easy to reach as it is. There looks like some overpowered stuff at 62, so I don't think it's that big a deal being able to equip it. It's the 72 for those new unique orbs that might yield the strictly end game (and PVP) hardware. The cLvl 85 required item are the ones I can already ignore.
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#18
I'm at this stage quite disappointed. All these new elite uniques, and almost no changes to normal, exceptional uniques is kinda bad. What are you supposed to use while getting to the higher levels?. Esp with the exp nerf. Better and more useful exceptional uniques would have been alot better in my opinion.
"Si Vis Pacem, Para Bellem"
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#19
Andariel's Visage
Demonhead
Defense: 204-387.5 (varies)(Base Defense: 101-154)
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)
(Uber Item)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)

What exactly makes the helm uber? (taking into account lvl 83 req)
"Si Vis Pacem, Para Bellem"
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#20
Some character class skill pages have also been updated :)

EDIT: Well, at least the sorceress skill pages are updated... checked the Druid skill pages and they weren't updated yet :(
Raz
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