Undead slaying Paladin
#21
Concentration + Fanaticism is indeed more powerful than Might, but not quite as powerful as Concentration + Fanaticism + Might!

And the Ranger APT is not strictly all Rangers. In the storyline, a Ranger field squadron comprises of 26 men: 18 Rangers, 6 Paladins that form the caisson team, 1 Ranger as squadron commander, and 1 Paladin as the caisson sergeant.

The squadron is then divided into three troops, one troop composed of 8 men: 6 Rangers and 2 Paladins. In storyline sense, the Paladins form the caisson team: tasked with carrying and preparing the ammunition bundles for the Rangers. The caisson sergeant is a guilded alchemist who prepares the various noxious and incendiary mixtures that are shot off by the ballista and the elemental shooters. The caisson team also serve the secondary purpose of providing close-in defense with melee weaponry should the Ranger poisition be outflanked or overrun, the Paladins using their shield and maces to ward off the attack long enough for the Rangers to draw their own longswords and resort to melee combat. In the game sense, the 2 Paladins are the official tanks of the troop, fixing the enemy horde in place while the Rangers shoot their bolts deep into the enemy ranks.

One thing to note about partying auras: Thorns will not be a good choice if one of the Paladins decides to use Conversion. Conversion is any sense is a bad idea for a masses party of Paladins, since the recently converted will soon revert back, and will be carrying the beneficial aura aspects of its former comrades for a few seconds more!
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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#22
Enishi Yukishiro,Jun 14 2003, 04:20 AM Wrote:I have a question: Do the aura´s effects in a party stack with each other? For example, there´s a party with 2 paladins, both in the range of other´s aura. One activates Defiance and other Thorns. Do both auras work in them?
In that instance, yes. But those two Auras are a bad mix. With Defiance reducing the chance to get hit, Thorns similarly gets a reduced oppertunity to reflect damage.


The Auras operate on a three second pulse: The Paladin switches to a new Aura and usually begins to benefit from it immediately. Three seconds after activation a pulse takes effect that gives whatever supplemental efftects an Aura is designed to give.

Some examples:
Thorns: Paladin switches to Thorns and immediately gains a damage return effect. Three seconds later all partied friendlies within range also get tagged with the same damage return effect.
Prayer: Paladin switches to Prayer and gains nothing more special than a blue glow at his feet. Three seconds later the pulse hits, the Paladin regains sLvl +1 life and Prayer sticks to all friendlies within range. Another three seconds (with the second pulse) the Paladin gets another life recharge as do the friendlies who were already tagged.
Conviction: Paladin gains a green glow. After three seconds, any hostile within range gets tagged with the same green glow and picks up a penalty to Defence and Elemental Resists.

Now as to the stacking question and to expand on the answer Rhydderch Hale already supplied . . .

If two Paladins run the same Aura, both Auras take effect, but in many cases they are basically cancelling out. As an example, two Defiance Auras running will each be going off every three seconds and you'll be able to watch your Defence flipping between two different Defence values while under the inluence of both. Consequently it's pointless to run more than one 'sticking' Aura at a time. The exception is Prayer where the pulse dishes out a one-shot heal effect so many Prayer Auras can run in close proximity with full benefits. Auras like Holy Shock and Sanctuary don't 'stick' to other units so they can operate in tandem with full benefits also.

And yes, this means it is possible run 16 Prayer Auras concurrently with full benefits ( 8 Paladins and 8 Spear mercs ). B)
Heed the Song of Battle and Unsheath the Blades of War
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#23
Yeah, that makes sense... Thorns + Defiance is not a good strategy... But the important is that everybody attacks with smite. It ignores target´s defense...
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#24
Rhydd, Check RBD, and the Seven Samurai rules.

It is one approach to an All Paladin Team, even though it only has Seven. :)

I think KoP posted the rules.

Occhi :)
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#25
Thank you, Occhi. Of course, I would more immensely enjoy the Ranger take on the Seven Samurai team variant, which would undoubtedly have to be The Magnificent Seven. The crossbows are the guns, they get paid in corn (golden corn, quite nice), and I'd venture that Harry Luck gets to be the fellow that does all the gambling for the group.

Some preliminary thoughts to alterations to the rules:

Britt gets played by a Druid who uses a crossbow as primary wep, with throwing knives as the secondary (the late James Coburn's stature ensures that only a Druid can match the figure).

Lee has no armor restrictions that the others are bound to (as he was the one with the dapper store-bought raiments).

Bernardo has the option of being played by a Druid or a Necro, on the undestanding that he's limited to three Summons at any one time (representing the three village boys that hounded him).

And any player on the team who is from Germany has to play Chico :D .

Mercs can be using machete, hence Barb or maybe even Iron Wolves can be added to the mix.

As to quests: it's a no-brainer that opening with a run on Blood Raven would represent the casket run to Boot Hill that Chris and Vin do at the start.
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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