Chance to hit on LCS - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Chance to hit on LCS (/thread-9424.html) |
Chance to hit on LCS - rwbatema - 01-23-2004 Hi I can't seem to match monsters chance to hit on as displayed on the lying character screen (LCS). I realize, that by definition, the LCS lies, but I remember being able to match the chance to hit on the LCS. I guess I'll go through an example and maybe someone can tell me where I went wrong. Character: Paladin Difficulty: Nightmare clvl: 63 AR: 1996 def: 2830 Monster: Death Lord Area: Worldstone Keep Level 2 Area lvl: 65 (levels.txt) mlvl: 61 (monsters.txt) AR: 180 (monsters.txt) def: 130 (monsters.txt) LCS chance to hit: 62% chance to be hit: 44% Getting Hit Okay, Death Lords use the skill "bloodlord frenzy" at level 1. bloodlord frenzy at level one adds: ToHit: 10 AR bonus: 30% I assume this means... AR = (180 + 10) * (1 + 30%) AR = 247 4AR = 988 Note: I haven't adjusted the AR for the area level. Should I? mlvl gets adjusted to 65 chance_to_be_hit = 2 * mlvl / (clvl + mlvl) * 4AR / (4AR + char_def) chance_to_be_hit = 2 * 65 / (63 + 65) * 988 / (988 + 2830) chance_to_be_hit = 26% Here's a thought. Maybe the LCS is not calculating my defense correctly. This doesn't seem likely as the defense displayed is correct - I think. The Paladin has level 15 (defense += 235%) base_defense = 2830 / (1 + 235%) base_defense = 845 I think the shield is about 150 defense. Applying Holy Shield to only the shield would result in a final defense of defense = 695 + 150 * (1 + 235%) defense = 1197 chance_to_be_hit = 2 * mlvl / (clvl + mlvl) * 4AR / (4AR + char_def) chance_to_be_hit = 2 * 65 / (63 + 65) * 988 / (988 + 1197) chance_to_be_hit = 46% This is pretty close, so maybe this is whats going on. Can anyone confirm this? Attacking Note: I haven't adjusted the def for the area level. Should I? chance_to_hit = 2 * clvl / (clvl + mlvl) * AR / (AR + mon_def) chance_to_hit = 2 * 63 / (63 + 65) * 1996 / (1996 + 130) chance_to_hit = 92% Clearly, I'm missing something here as the LCS says 62%. I don't think so, but maybe the monsters get a 4X for defense too. chance_to_hit = 2 * clvl / (clvl + mlvl) * AR / (AR + 4*mon_def) chance_to_hit = 2 * 63 / (63 + 65) * 1996 / (1996 + 4*130) chance_to_hit = 78% Still not right. Any ideas? Thanks in advance. Chance to hit on LCS - Ruvanal - 01-23-2004 Yes you need to adjust for the area level and if it is champion (mlvl=arealevel+2) or boss/minion (mlvl=arealevel+3). Also you have to adjust the AR and DR figures by the values in monlvl.txt if the monster has NoRatio=0 (pretty much all the hostile monsters that you will ever encounter). The "something-L" are used in all but the realm-nonLadder games for which set of figures to use. The calculation would be adjusted_stat=monstats.attribute[difficulty]*monlvl.attribute[mlvl][difficulty]/100. So for a Monster: Death Lord Area: Worldstone Keep Level 2 Area lvl: 65 (levels.txt) mlvl: 61 (monsters.txt) AR: 180 (monsters.txt) def: 130 (monsters.txt) the adjusted figures would be mlvl=65 adjusted AR= 180*1260/100= 2268 adjusted DR= 130*876/100= 1138 for your chance to hit one it would be chance_to_hit = 2 * clvl / (clvl + mlvl) * AR / (AR + mon_def) chance_to_hit = 2 * 63 / (63 + 65) * 1996 / (1996 + 1138) chance_to_hit = 62% which matches. I will leave the chance of you getting hit to you to calculate. Chance to hit on LCS - rwbatema - 01-23-2004 Ruvanal, you're awesome. I can't believe how quick and detailed your replies are to ALL my stupid little questions. I can't thank you enough. Chance to hit on LCS - Kartoffelsalat - 01-23-2004 Quote:I think the shield is about 150 defense. Doesn't Holy Shield modify you're whole defense now, not just shield? Chance to hit on LCS - adeyke - 01-23-2004 It does modify the whole defense. rwbatema's point was that, since the numbers didn't match up, it may have been because, contrary to the LCS, the holy shield still just worked on the shield. This isn't actually the case, though. |