Output at Runeword creation - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Output at Runeword creation (/thread-9046.html) |
Output at Runeword creation - Roo - 03-25-2004 Heard a rumor that when creating the Call to Arms runeword the selection of 'plus to skills' might not be a uniform distribution. I would guess this is another baseless rumor when someone got less that optimal mods on a runeword, but it brings to mind the following questions: Does ilvl on the input have any influence on runeword output? Do the cube recipes for socketing normal items change the ilvl of the item? I have not seen any discussion on how the game chooses a specific value for an afflix on an item and what can influence it, if anything. Thanks Output at Runeword creation - adeyke - 03-25-2004 Quote:Heard a rumor that when creating the Call to Arms runeword the selection of 'plus to skills' might not be a uniform distribution. I would guess this is another baseless rumor when someone got less that optimal mods on a runeword My vote is also for "baseless rumor when someone got less [than] optimal mods." Quote:Does ilvl on the input have any influence on runeword output? No. Quote:Do the cube recipes for socketing normal items change the ilvl of the item? No. Output at Runeword creation - Roo - 03-25-2004 Thank you for the quick response. So it's safe to infer that when the game assigns a value to a variable afflix that the chance would be 1/X, where X=range of possible values. Just want to confirm the assumption in practice. |