Patch is here! - MongoJerry - 11-07-2004
The newest patch is here! It's about 19 MB. Start yer downloads and break out your paladins and hunters!
(Note: I suspect it's so small, because we probably already downloaded most of the graphics and sound files for the new content a few days ago. Graphic and sound files tend to dwarf actual game code).
Patch is here! - Kevin - 11-07-2004
MongoJerry,Nov 7 2004, 04:45 PM Wrote:The newest patch is here! It's about 19 MB. Start yer downloads and break out your paladins and hunters!
(Note: I suspect it's so small, because we probably already downloaded most of the graphics and sound files for the new content a few days ago. Graphic and sound files tend to dwarf actual game code).
[right][snapback]59568[/snapback][/right]
For those of us where this is the first time we have had a patch come out, where do you get it from? Can't get to the WoW site. The Blizzard downloader isn't showing me anything either.
Edit: Nevermind, after I launched WoW and tried to log in, it updated the Blizzard downloader and that is pulling the patch now.
Patch is here! - Lissa - 11-07-2004
MongoJerry,Nov 7 2004, 03:45 PM Wrote:The newest patch is here! It's about 19 MB. Start yer downloads and break out your paladins and hunters!
(Note: I suspect it's so small, because we probably already downloaded most of the graphics and sound files for the new content a few days ago. Graphic and sound files tend to dwarf actual game code).
[right][snapback]59568[/snapback][/right]
Looking over the notes, Priests got hit by the nerf stick again...sigh...
We got new quest spells (cool), no facing requirement for 4 spells (Shackle, MC, SW:P, and Soothe), but they now require reagents for PW:F at lv 4+ and Levitate, they also have made Shackle and MC break more easily (with the changes to Undead, Shackle is very limited already, so why change it to break early? Also, why make MC break even easier, most Priests don't use it now becaue it takes them out of the fight too), and Res is no longer useable in combat.
Patch is here! - lemekim - 11-07-2004
Could you guys post the patch notes please? For those who are struggling to even get a connection to the server =\
Patch is here! - MongoJerry - 11-07-2004
Code: --------------------------------------------------------------------------------
- World of Warcraft Client Patch (2004-11-07)
--------------------------------------------------------------------------------
Racial Traits
Racial traits are now available for all races. Each race receives at
least 4 traits (several passive and at least one active trait per
race). Undead racial traits have changed to be more consistent with
the new traits and Undead players are now considered Humanoid targets
rather than Undead targets. The following is a full list of traits:
Dwarf
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map -
lasts until canceled - no cooldown
Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering
Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increase Sword skill
Night Elf
Shadowmeld: Activate while immobile and out of combat to enter
stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance
Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill
Tauren
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance
Troll
Berserking: Activate when "Wounded" to increase melee &
spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Weapon Specialization: Increase Throwing Weapon skill.
Undead
Will of the Forsaken: Activate to become immune to fear, sleep,
and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance
New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through
out Azeroth. Be sure to bring many brave warriors for she wonât
take kindly to intruders in her lair. Both factions will need to
complete unique, and challenging quests to gain access to the
Onyxia encounter. **During the beta testing there will be a
temporary placeholder vendor who sells keys to Onyxiaâs lair for
testing purposes.
Discovered in the heart of Blackrock Mountain beyond the Depths,
lies the Molten Core. Within the Molten Core lives a multitude of
ancient and powerful evil. Adventurers be ware, for the dangers found
within the Molten Core are many and takes many forms.
**Raid loot is being worked on and temporary loot has been placed in
raid encounters
New Kodo mounts!
There is but one creature in all of Kalimdor that possesses the
strength and stamina to bear a tauren rider into battle: the
majestic kodo beast. Swifter and slightly smaller than their
wild cousins, kodo mounts nevertheless demonstrate the same
resilience and fearlessness found in their untamed brethren, traits
that serve them well when bearing their equally resolute riders. It
is said that only the most virtuous of tauren can win the affection
of a kodo war mount, for these mighty beasts only serve those that
approach them with honor and respect in
their hearts.
Tauren players will no longer have the Plainsrunning ability, due
to the availability of Kodo mounts! Tauren players can purchase the
Kodo mount at Bloodhoof village.
**Currently there is an active bug that prevents players from
purchasing mounts from different races regarding of reputation, this
bug will be addressed in the next patch.
General
- Higher level dungeon monsters (level 30+) have had their experience
values increased.
- Experience needed to gain levels from level 30+ has been increased
(to compensate for the dungeon monster change).
- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to
accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no
longer any experience loss, instead all items (equipped and
inventory) will take 100% durability loss and the character will gain
resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only
monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,
Warriors.
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and
attacker.
- Armor can't be swapped out while in combat. Other equipment
such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction
interface.
- You now get a 10% discount at high reputation for buying items,
item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in
PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players
around.
- NPCs which are performing work emotes will pause them and turn to
you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific
mounts. In the next patch, we plan to implement a system in which
players can obtain mounts from other races once they have reached a
certain level of reputation with that race.
Quests
- Onyxia Key Quests for both the Horde and Alliance are in and
fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation
adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde
specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in
addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps. Blackfathom has been
moved to Ashenvale and now has Horde quests.
PvP
- Mind Control and Hunter's Mark flag you for PvP when used on
enemy players.
- Healing and buffing NPCs will not flag you for PvP unless those
NPCs are in combat.
- NPCs no longer tap creatures they are fighting.
Talents
- Paladin talents are now available.
- Hunter talents are now available.
Auctions
- The current high-bidder's name no longer displays in the auction
interface.
- Each time a bid is made on an item, a small amount of time is
added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the
interface.
Professions
- Leatherworking is now complete, you can make up to 300
leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that
require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that
require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing. Smiths can now open locks
(though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer
available on trainers, you need to find the books to teach you them.
Expert level is on a vendor somewhere in the world, artisan level
requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same
attribute
- Enchanting recipes generally require more reagents for 200-250
skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher
level than it was previously.
- Leatherworking recipes added to let light leather be turned into
medium leather, medium leather into heavy and so on.
- Light leather requirements for some 15-20th leather level items
reduced to allow for faster skillup in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales,
but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox,
which is a locked item that generally has money in it.
- Ironweb Spider Silk now drops more often and some Tailoring
Recipes require less.
- The ingredients required to make some gnomish engineering items
were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe
have been turned into vendors.
- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and
invulnerable mail increased.
- Artisan Level Fishing, Cooking, and First Aid quests are in the
game. Trainers will no longer train artisan level in the
aforementioned professions. Players must complete quests to gain
artisan levels.
Pets
- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as
possible.
- When your pet or demon learns new spells and abilities they will
show up on the pet action bar.
- Charmed creatures will no longer use their summon spells while
charmed.
- The pet action bar is greyed out while the pet is confused or fleeing
- Imps no longer run around aimlessly if you turn off auto-cast for
their firebolt.
Druid
- Removed facing direction requirement from Entangling Roots, Faerire
Fire, Hibernate, and Soothe Animal.
- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate
additional threat.
- Enrage: Cooldown increased.
- Growl: Now gives the target enough threat to attack you, cooldown
added.
- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
Hunter
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and
cooldown slightly increased, mana cost reduced.
- Disengage: Effect boosted, cooldown added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 18).
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).
Mage
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and
Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of
breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.
Paladin
- Retribution Aura: Moved to level 16.
- Judgement: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- **All Seals renamed Blessings. Several new spells have been added,
which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgement (Level 10).
- New Spell: Blessing of Might (Level 8).
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
(Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura
(Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cooldown
removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.
Priest
- Resurrect spells now use the same timer as when reclaiming your corpse.
When a player is resurrected, they will have to wait for a set amount
before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast,
not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle
Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a
reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
- New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
- New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
- New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
- New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
- New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)
Rogue
- Vanish will now cancel spells in progress and missiles in flight if
they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks. It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).
Shaman
- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals
(roughly the same total over time).
- Mana Spring Totem: Restores mana in smaller, more frequent intervals
(roughly the same total over time).
- Rockbiter Weapon: Now also makes your melee attacks cause additional
threat.
- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.
Warlock
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if
caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind
the target.
- Seduction (Succubus): Mana cost reduced, increased the chance of
breaking early.
- Soulstones: Now soulbound when created, are consumed to store the
target's soul. When that target dies, he may resurrect himself any
time up until release. Cooldown added.
- Removed facing requirement from Banish, Corruption, all Curses,
Enslave Demon, and Fear.
- Demon spells are now available as Grimoires from the Demon Trainers in
the world. Purchase the Grimoire and read it while the appropriate
demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance
of breaking early if cast repeatedly on the same target.
- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
its damage in more frequent intervals.
- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30). (Quest)
- New Spell: Inferno (Level 50). (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60). (Monster Loot)
Warrior
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some
ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly
increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be
cancelled early, now causes the Warrior to take extra damage instead
of decreasing armor.
- Bloodrage: Available in all Stances, cooldown increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more
frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back
when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead
of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted
enemy to run in fear, but will cower in fear. The cowering effect is
broken by damage.
- Warrior abilities that target one or more enemies now generate
additional threat.
- Taunt: Now gives the target just enough threat to attack you.
Cooldown added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).
Mac
Shader based options are still disabled on the Mac client and are
awaiting release of driver bug fixes from Apple and GPU vendors. We will
release a patch to re-enable shader based graphic effects in Mac WoW when
that becomes feasible
Bug Fixes
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from
abilities as well (Blood Craze, Enrage).
- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
whole herd won't follow you.
- If you close the disenchanting loot pane without looting the item, the
Dust or Essence or Shard is automatically looted for you. (You no
longer destroy the enchanted item if you close the loot pane with the
results of the disenchantment)
Miscellaneous
- Vocal emotes now display a normal emote to the chat window, instead of
the "Player says..." text. Voice Emote Audio is unchanged.
- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the
world.
- Many new rare vendors selling weapons/armor/potions have been added
around the world.
Patch is here! - Tal - 11-07-2004
MongoJerry,Nov 7 2004, 07:27 PM Wrote:Code: --------------------------------------------------------------------------------
- World of Warcraft Client Patch (2004-11-07)
Paladin
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
[right][snapback]59576[/snapback][/right]
>.< I don't know what to make of these...
Patch is here! - MongoJerry - 11-07-2004
Lissa,Nov 7 2004, 04:05 PM Wrote:Looking over the notes, Priests got hit by the nerf stick again...sigh...
We got new quest spells (cool), no facing requirement for 4 spells (Shackle, MC, SW:P, and Soothe), but they now require reagents for PW:F at lv 4+ and Levitate, they also have made Shackle and MC break more easily (with the changes to Undead, Shackle is very limited already, so why change it to break early? Also, why make MC break even easier, most Priests don't use it now becaue it takes them out of the fight too), and Res is no longer useable in combat.
The change to MC is strange, but the key for me would be whether the aggro on MC has been reduced. If a mob can be taunted off me after MC breaks, then that'd be fine. If it can't be, then yeah, I'd end up using MC even less. :-/
The rest of it sounds fine. Looking over the other classes, it looks like all of the high-end buffs require reagents now. I suspect that these reagents will be available in a shop somewhere like most rogue poisons. So, in essense, this seems like little more than a minor money sink. It'll be neat to see what these new race-specific spells are like.
So looking forward to tracking down horde scum with Track Humanoids... :-)
Patch is here! - Ruvanal - 11-08-2004
MongoJerry,Nov 7 2004, 07:48 PM Wrote:The change to MC is strange, but the key for me would be whether the aggro on MC has been reduced. If a mob can be taunted off me after MC breaks, then that'd be fine. If it can't be, then yeah, I'd end up using MC even less. :-/
[right][snapback]59579[/snapback][/right]
From the warrior notes.
- Taunt: Now gives the target just enough threat to attack you.
Cooldown added.
Similar text on other taunt like effects.
So effectively Taunt will set the taunters aggro to max+1 so that if successful it will automatically pull the aggro off of anyone. Big change, especially considering how it was so broken in the last patch.
Patch is here! - Lissa - 11-08-2004
Tal,Nov 7 2004, 04:39 PM Wrote:>.< I don't know what to make of these...
[right][snapback]59577[/snapback][/right]
It looks like they were renamed in some way. Take a look at the spells that have been added.
and as stated this morning...
I deem thee....PO'! :P
Patch is here! - Lissa - 11-08-2004
MongoJerry,Nov 7 2004, 04:27 PM Wrote:Druid
- New Spell: Rebirth (Level 20).
[right][snapback]59576[/snapback][/right]
Just noticed this...
Sounds like some form a res now for the druid, either self res or full on res. If full on res and no change to Priest talents, the number of Priests is going to decrease even further now.
Patch is here! - MongoJerry - 11-08-2004
Ruvanal,Nov 7 2004, 05:04 PM Wrote:From the warrior notes.
- Taunt: Now gives the target just enough threat to attack you.Â
Cooldown added.
Similar text on other taunt like effects.Â
So effectively Taunt will set the taunters aggro to max+1 so that if successful it will automatically pull the aggro off of anyone. Big change, especially considering how it was so broken in the last patch.
Ah... so that's what that meant. Yeah, that'll definitely change a battle's dynamic. A warrior wouldn't have to break their taunt keys so much when trying to spam taunt something off someone but at the same time, they won't be able to build up a ton of aggro on a mob at the start of the battle by spamming taunt. I imagine a lot of kiting happening between warriors and strong ranged attackers. That is, a warrior will taunt, the ranged attackers will pull aggro with attacks, warrior taunts, etc.
If this is the case, then I think Mind Control actually got a proxy boost in power and usefulness. No longer would an early MC break = dead priest in an instance.
Patch is here! - Valamyr - 11-08-2004
Big changes, big changes, including some I was not expecting.
About the paladins changes...
Well the class IS massively reworked, but dont worry, the removed abilities are replaced and not truly gone. The list sure isnt quite exhaustive.
I admit it looks lighter on melee abilities than I was expecting, I'm thinking the patch notes for the paladins are simply incomplete really.
Patch is here! - Treesh - 11-08-2004
Valamyr,Nov 7 2004, 07:04 PM Wrote:I'm thinking the patch notes for the paladins are simply incomplete really.
[right][snapback]59586[/snapback][/right] What?! Blizzard having incomplete patch notes in one of their games?! Inconceivable! ;) :P
Sorry folks. Just a little tired and silly and waiting for the servers to come back up. :)
Patch is here! - Saxywoo - 11-08-2004
Lissa,Nov 7 2004, 11:05 PM Wrote:Looking over the notes, Priests got hit by the nerf stick again...sigh...
We got new quest spells (cool), no facing requirement for 4 spells (Shackle, MC, SW:P, and Soothe), but they now require reagents for PW:F at lv 4+ and Levitate, they also have made Shackle and MC break more easily (with the changes to Undead, Shackle is very limited already, so why change it to break early? Also, why make MC break even easier, most Priests don't use it now becaue it takes them out of the fight too), and Res is no longer useable in combat.
[right][snapback]59573[/snapback][/right]
From the sound of it, Paladins have been cut off at the knees. We've lost all of the spells that we rely on so heavily. I'm in total shock - This game is on the chopping block as far as I'm concerned.
-SaxyCorp
Patch is here! - Bolty - 11-08-2004
Saxywoo,Nov 7 2004, 09:00 PM Wrote:From the sound of it, Paladins have been cut off at the knees. We've lost all of the spells that we rely on so heavily. I'm in total shock - This game is on the chopping block as far as I'm concerned.
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Oh come on now, you know that until you try out the changes, there's no way to know for sure what's happened. Each class, when they finally get talents, gets reworked - that's their M.O.
Of course, they're still doing major reworks to class balance 2 weeks before retail, but I suppose I'm just a broken record on this by now.
-Bolty
Patch is here! - Valamyr - 11-08-2004
Saxywoo,Nov 8 2004, 02:00 AM Wrote:From the sound of it, Paladins have been cut off at the knees. We've lost all of the spells that we rely on so heavily. I'm in total shock - This game is on the chopping block as far as I'm concerned.
-SaxyCorp
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Really there's no need to get upset before taking a look at your new spellbook and talent set.
The paladin class will be different than before, thats for sure, but it'll come out far better. The abilities havent just vanished, they've been changed; but they're still there.
Servers are back up as of this, I'm on right now, looking at the talent trees of paladins and hunters. And frankly, I dont think Blizzard has jumped the gun on either.
Patch is here! - Ruvanal - 11-08-2004
Valamyr,Nov 7 2004, 10:05 PM Wrote:Really there's no need to get upset before taking a look at your new spellbook and talent set.
The paladin class will be different than before, thats for sure, but it'll come out far better. The abilities havent just vanished, they've been changed; but they're still there.
Servers are back up as of this, I'm on right now, looking at the talent trees of paladins and hunters. And frankly, I dont think Blizzard has jumped the gun on either.
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I am temporarily stuck not being able to connect due to the amount of traffic trying to sign on. But I saw this:
http://forums.worldofwarcraft.com/thread.a...mp=1#post531403
Quote:1. Important Notice Regarding Guilds | 11/8/2004 1:04:45 AM GMTST
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As of this patch, guild names will be unique across server regions: Pacific and Mountain Time servers are one region (USWest), and Central and Eastern servers (USEast) are another. Because of this change, guilds will have to be recreated when you log in. We apologize for not informing you of this change beforehand and for any inconvenience this may cause you. Thank you again for helping us test World of Warcraft. - Caydiem -
Assistant Community Manager, WoW
A heads up to some of you. There will need to be some cooperation in getting enough players on some of the servers together to sign the charters to remake the guilds.
Patch is here! - Tal - 11-08-2004
Ruvanal,Nov 7 2004, 10:13 PM Wrote:A heads up to some of you. There will need to be some cooperation in getting enough players on some of the servers together to sign the charters to remake the guilds.
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I have created a Sharanna on the PvP server and tried to whisper Mongo to help out by signing the charter before the servers went down again. I suggest we all do that and then the PvP'ers could help us on the Beta server by signing ours. Roane has the gold to help us get a tabbard since I spent what I had to buy some spells. :rolleyes:
Patch is here! - Lissa - 11-08-2004
Lissa,Nov 7 2004, 04:05 PM Wrote:Looking over the notes, Priests got hit by the nerf stick again...sigh...
We got new quest spells (cool), no facing requirement for 4 spells (Shackle, MC, SW:P, and Soothe), but they now require reagents for PW:F at lv 4+ and Levitate, they also have made Shackle and MC break more easily (with the changes to Undead, Shackle is very limited already, so why change it to break early? Also, why make MC break even easier, most Priests don't use it now becaue it takes them out of the fight too), and Res is no longer useable in combat.
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Unlearning Talents now costs money. First time unlearning is 1 G at lv 60 (not sure what the cost is at other levels). Price goes up each time you unlearn as well (not sure by how much though).
Patch is here! - MongoJerry - 11-08-2004
Tal,Nov 7 2004, 07:37 PM Wrote:I have created a Sharanna on the PvP server and tried to whisper Mongo to help out by signing the charter before the servers went down again. I suggest we all do that and then the PvP'ers could help us on the Beta server by signing ours. Roane has the gold to help us get a tabbard since I spent what I had to buy some spells. :rolleyes:
I'll get a charter set up, and I have plenty of cash. Not to worry. Actually, it's getting about time to decide on an actual name for our guild and a real tabard design. I was just thinking of "Lurking Loungers," but if anyone has any suggestions or preferences let me know.
Also, do we want to keep with the white heart with the deep red background? I still like it a lot, but I'm also open to suggestions.
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