Guild Question - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Guild Question (/thread-7257.html) |
Guild Question - Zarathustra - 01-06-2005 Hey guys. Just had a quick question about the functionality of Guild charters. The backstory is that I've got a group of six friends who are all starting up WoW at the same time I am, and we'd like to have a guild started up with the tabards and what not. Of course, six is a few shy of the nine signatures necessary to register the guild. How exactly does the signature system work? Is it possible to gain the signatures and then have the new quasi-members drop, yet retain the guild registration? I took a stab at just having extra characters created to sign the charter, but that was a no-go. And as a followup, if it's possible to just sign up and then leave once the guild is established, would anyone mind creating an Alliance character on Thunderhorn to help a fellow Lurker? Guild Question - Tal - 01-06-2005 Zarathustra,Jan 6 2005, 01:27 PM Wrote:Is it possible to gain the signatures and then have the new quasi-members drop, yet retain the guild registration?[right][snapback]64582[/snapback][/right] Yep Zarathustra,Jan 6 2005, 01:27 PM Wrote:And as a followup, if it's possible to just sign up and then leave once the guild is established, would anyone mind creating an Alliance character on Thunderhorn to help a fellow Lurker? Certainly. Just post here and I'll endeavor to be there. Guild Question - Artega - 01-06-2005 Tal,Jan 6 2005, 01:43 PM Wrote:Yep Likewise, even though it's helping Alliance scum ^_^ Guild Question - Occhidiangela - 01-06-2005 Zarathustra,Jan 6 2005, 11:27 AM Wrote:Hey guys. Just had a quick question about the functionality of Guild charters. For you, brother Z, it would be a pleasure. :w00t: Occhi Guild Question - TheDragoon - 01-06-2005 Quote:And as a followup, if it's possible to just sign up and then leave once the guild is established, would anyone mind creating an Alliance character on Thunderhorn to help a fellow Lurker?Just say when! :lol: Guild Question - Kevin - 01-06-2005 Add me to the list of I'll be ther to sign and drop if you need it. I know what you want to do works because there are some people on the Blizzard forums who have mentioned they made a guild just to get the guild name under theirs in game and promptly booted everyone after the guild was formed and live happily as the only member in the guild. It is possible that this will change in a patch but you can do it as of now. Guild Question - Bun-Bun - 01-06-2005 Zarathustra,Jan 6 2005, 12:27 PM Wrote:And as a followup, if it's possible to just sign up and then leave once the guild is established, would anyone mind creating an Alliance character on Thunderhorn to help a fellow Lurker? You could create a character on Stormrage (Alliance) and join the Lurkers channel when you're ready to create the guild. I'm sure we can get a bunch of Lurkers to troop over to Thunderhorn to help out. Guild Question - Zarathustra - 01-07-2005 Thanks a lot, everyone. Been a busy few days here and I'm not sure when I'll be on WoW for the next week or so, but I'll be sure to post and arrange a quick meeting. Guild Question - Zarathustra - 01-12-2005 I'll be on tonight starting around 10:30PST. If anyone could spare the five minutes or so, I'd really appreciate it. Character name (on Thunderhorn) is Svetok. Send me a whisper and I can travel to meet you. Thanks again, guys. Guild Question - TheDragoon - 01-12-2005 What race of character should I start there to make it easy for you to reach me? :) Guild Question - Zarathustra - 01-13-2005 Meh, any would be fine. I've got Booty Bay set as home, and can head to Darkshore/Teldrassil quickly by porting to Moonglade. I guess human would be quick and clean, since I can fly there easily enough. |