drops of the hellforge - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: drops of the hellforge (/thread-6741.html) |
drops of the hellforge - Guest - 03-23-2005 Hello, About the drops of hellforges, a d2 'friend' has recently told me, that I had to: -have a high level character so that I could improve the chances to have a high rune dropped -repair the hammer before using it and this could increase my chances So, that's what I did for a paladin, then for a sorcerer. For the paladin, I completed the hellforge quest of hell mode when he reached level 82, and I repaired the hammer before using it to destroy the soulstone. I got a VEX For the sorcerer, I completed the quest when she reached level 85 and like I did before, I repaired the hammer. I got an IST :blink: I never got above um rune from hell hellforges (after + 15 hell hellforges). Then I got a vex and ist from my last 2 hellforges . Does this really work ? Or is this pure luck ? ~Abramelin~ drops of the hellforge - Icebird - 03-24-2005 Never heard of anything like that. The Vex is especially odd since Hellforge drops are capped at Gul. Conventional wisdom is that the Hellforge randomly picks from a choice of about 10 or 11 runs, with completely equal odds of each rune dropping. Character level doesn't make a difference, nor anything else you might do. Chris drops of the hellforge - adeyke - 03-24-2005 There's a set of 11 possible runes for the Hellforge for each difficulty (El-Amn in normal, Sol-Um in nightmare, Hel-Gul in hell). The runes from Hellforge are always, without exception, equiprobable. That is, you'll always have exactly a 1/11 chance of getting a certain rune in the range, and nothing can affect this probability. |