Darkmoon Faire - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Darkmoon Faire (/thread-5979.html) |
Darkmoon Faire - Zarathustra - 07-26-2005 Here's a link to a list of all the items that can be turned in at the Darkmoon Faire for tickets and reputation increases. It should be noted that one must have a profession in order to turn in that profession's items. However, the tickets are not soulbound, so it would be easy enough to get a friend to turn in x number of y items. http://www.goblinworkshop.com/darkmoon-faire.html Darkmoon Faire - Rinnhart - 07-27-2005 Zarathustra,Jul 25 2005, 09:30 PM Wrote:Here's a link to a list of all the items that can be turned in at the Darkmoon Faire for tickets and reputation increases. Handy link. Thanks. Darkmoon Faire - Zarathustra - 07-28-2005 One thing I'm curious about is just what's made available with increased reputation. Anyone on the test servers get to Friendly, etc.? Darkmoon Faire - crowley - 07-31-2005 As i understand it (havent check it out on test myself), there is also a min. level for the repeatable turn-in quests, so you can't just stockpile the lower items, give it to your level 1 engineering alt, and have him turn in the cheap stuff for tickets. Darkmoon Faire - Zarathustra - 08-09-2005 Seems there were a few changes from the early phases. As opposed to the Test Servers, Darkmoon Tickets are now soulbound. This means it's not possible to collect tickets with multiple characters and gather them up on your main. I still haven't heard any word on a minimum skill level requirement in a tradeskill. This would indicate to me that it would be possible, if you have a spare profession slot, to turn in quests for one profession, drop it, take another, rinse, and repeat. The lesser items that can be turned in disappear from your options at certain points of reputation with the Faire. It makes sense to get those turned in for as long as you can before you move on to the harder things. The fortuneteller, Sayge will give you a fortrune-cookie-esque message after a short Q&A session. Your choices as you go will determine which of a number of buffs he decides to give you. I've been +10% armor, damage, or spirit thus far. However, there's a timer on how often you can have your fortune read. It'd take a group effort or a long line of alts to figure out which choices lead to each buff. Darkmoon Faire - Quark - 08-09-2005 Zarathustra,Aug 9 2005, 11:03 AM Wrote:Seems there were a few changes from the early phases. One major change - the amulets got nerfed. Amulet of the Darkmoon (epic necklace) +10 Strength +19 Agility +8 Stamina Requires level 57 became Amulet of the Darkmoon (rare necklace) +18 Agility +7 Stamina Requires level 60 Given the effort, it's much better to just get a Will of the Martyr or Mark of Fordring. Orb of the Darkmoon (epic necklace) +19 Stamina +8 Spirit Equip: +12 damage/healing Requires Level 57 became Orb of the Darkmoon (rare necklace) +7 Stamina Equip: +21 damage/healing Requires Level 57 At least a stat improved on this one, but that's a lot of stamina lost that could have been used. Not sure how this compares to other caster necklace gear. Darkmoon Faire - Zarathustra - 08-09-2005 Quark,Aug 9 2005, 11:16 AM Wrote:At least a stat improved on this one, but that's a lot of stamina lost that could have been used. Not sure how this compares to other caster necklace gear. Given the effort, I'd go with the Animated Chain on a caster healer. Fairly common drop from Ramstein in my experience. |